king_ghidorah
First Post
So I want to include scary evil demon-summoning bad guys in a future Grim Tales game. The problem is that using the Grim Tales magic system and just giving them Summon Monster spells from the SRD will result in bad guys who are not so much like the demon-summoning guys who would trouble Conan. Summoning Monster spells have such a short duration that they would not be worth the effort compared to animating the dead. Which works just fine, but isn't what I want. I want a guy across the city to summon a demon to hunt the players down. Sure I can just make it a caveat, but I'd like to leave the door open for characters to learn the same kind of summoning abilities, leaving them in a real moral quandry, or leading them into temptation.
So how would y'all implement summoning spells to work like this expand durations by some sort of set amount? And how would you have that affect spell level? I miss spells like the good ol' Invisible Stalker spell from 1st edition. Sniff.
So how would y'all implement summoning spells to work like this expand durations by some sort of set amount? And how would you have that affect spell level? I miss spells like the good ol' Invisible Stalker spell from 1st edition. Sniff.