Breakstone
First Post
A quick post about cliches:
Look at nearly every single campaign ever played in D&D. What is the plot?
Fight the bad guys, save the world.
Now if that isn't cliche, I don't know what is. But why do DM's (and directors, and authors, and game-makers) always use this cliche?
Because it's fun and popular, and always satisfactory.
I borrow cliches all the time to use in adventures. However, I only use them once. Cliches allow the player to realize the feel of the adventure and work with it. When used correctly, cliches are great.
Now, back to the post:
To pull off a Groundhog Day adventure, you'd need careful preparation. Personally, I'd write down a number of locations and times and record what each NPC, monster, or random occurance is doing at that time and in that place. Then, during the session, I'd make plenty of notes.
But, when pulled off, I think it would make one heck of a memorable adventure.
Look at nearly every single campaign ever played in D&D. What is the plot?
Fight the bad guys, save the world.
Now if that isn't cliche, I don't know what is. But why do DM's (and directors, and authors, and game-makers) always use this cliche?
Because it's fun and popular, and always satisfactory.
I borrow cliches all the time to use in adventures. However, I only use them once. Cliches allow the player to realize the feel of the adventure and work with it. When used correctly, cliches are great.
Now, back to the post:
To pull off a Groundhog Day adventure, you'd need careful preparation. Personally, I'd write down a number of locations and times and record what each NPC, monster, or random occurance is doing at that time and in that place. Then, during the session, I'd make plenty of notes.
But, when pulled off, I think it would make one heck of a memorable adventure.