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<blockquote data-quote="Mesh Hong" data-source="post: 4969029" data-attributes="member: 73463"><p>If you have been playing with these people for a year and a half you must all know each other pretty well by now. Also, whatever their limitations they must enjoy playing in the group as it has lasted this long. This means that you are doing fine and they are happy.</p><p> </p><p>To me it sounds like a group of casual people, comfortable playing a very social game, one where a 100% of the attention is not on what is happening in game and conversational tangents happen frequently. This might not be what you want, but this is what your players might find most entertaining and relaxing. Remember that different people have fun in different ways, maybe the actual game is not the most important thing to some of your players, maybe it is the social event.</p><p> </p><p>If any of the above is vaguely true (it might not be!), then trying to formalise the game environment probably isn't the best approach. All it will do is make the game seem like work, work isn't fun, so the game isn't fun anymore. Instead of having a relaxed environment you will have a tense environment where you are mentally at odds with your players (you expect one thing, they expect another). In my opinion this will have a decent chance of destroying your players fun, and destroying the game.</p><p> </p><p>If the social aspect of everyone getting together is an important factor for your group then why don't you think about separating the social event from the game? You could suggest alternating between D&D night and social night. This could be a subtle way of reinforcing the difference between playing the game and just hanging out....</p><p> </p><p>....who knows, maybe some of your group will start to miss not playing every "session" and change their attitude?</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4969029, member: 73463"] If you have been playing with these people for a year and a half you must all know each other pretty well by now. Also, whatever their limitations they must enjoy playing in the group as it has lasted this long. This means that you are doing fine and they are happy. To me it sounds like a group of casual people, comfortable playing a very social game, one where a 100% of the attention is not on what is happening in game and conversational tangents happen frequently. This might not be what you want, but this is what your players might find most entertaining and relaxing. Remember that different people have fun in different ways, maybe the actual game is not the most important thing to some of your players, maybe it is the social event. If any of the above is vaguely true (it might not be!), then trying to formalise the game environment probably isn't the best approach. All it will do is make the game seem like work, work isn't fun, so the game isn't fun anymore. Instead of having a relaxed environment you will have a tense environment where you are mentally at odds with your players (you expect one thing, they expect another). In my opinion this will have a decent chance of destroying your players fun, and destroying the game. If the social aspect of everyone getting together is an important factor for your group then why don't you think about separating the social event from the game? You could suggest alternating between D&D night and social night. This could be a subtle way of reinforcing the difference between playing the game and just hanging out.... ....who knows, maybe some of your group will start to miss not playing every "session" and change their attitude? [/QUOTE]
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