Thought I'd ask if anyone's ruled on 'group stealth'? I was listening to the PA podcast last night and at point Perkin's had them roll stealth as a group, i.e. one person rolled stealth and the rest just rolled assist rolls.
This pointed out a very common issue with stealth and parties. It's VERY unlikely that a party is all going to pass a stealth check individually even if they're all trained in it. Random chance is going to dictate that out of 5 rolls, one of them is going to be a 4 or less on average.
I've heard it other's podcasts and seen it in my own game play where someone always flubs the roll.
This makes it almost impossible for the group to sneak into anywhere that they all need to go especially if there is more than one check to be made.
A couple of sessions ago the party tried to sneak into a slaver keep. They were busted before they even got close by one of the two people sneaking rolling a 2 or 3 or something like that versus two Lurkers who even asleep with their ears plugged with wax and drunk would have heard them with passive perception (no they weren't really plugged and drunk and asleep, just an exaggeration to make a point.)
And I've found rarely are there situations where I as the DM or the players want to sit around while one person sneaks off to do something that actually make sense.
Just curious at how other groups are doing stealth checks on the groups and if they'd like to share.
Possible options that strike me off the top are -
Group stealth - One person rolls stealth for the group with a negative X per party member that's not trained in stealth. That person's keeping an eye on them as they move, motioning them away from the broken glass, telling them not to touch the stack of beer cans etc, don't step on the Ayoooogah horn.
Drastically lower the stealth checks that they have to oppose whether it's a flat DC or the perception check of someone else etc.
Give up on trying to use stealth except in situational cases where it makes sense for the stealthy person in the group to split off for some reason.
Open to suggestions on other ways to rule this -
This pointed out a very common issue with stealth and parties. It's VERY unlikely that a party is all going to pass a stealth check individually even if they're all trained in it. Random chance is going to dictate that out of 5 rolls, one of them is going to be a 4 or less on average.
I've heard it other's podcasts and seen it in my own game play where someone always flubs the roll.
This makes it almost impossible for the group to sneak into anywhere that they all need to go especially if there is more than one check to be made.
A couple of sessions ago the party tried to sneak into a slaver keep. They were busted before they even got close by one of the two people sneaking rolling a 2 or 3 or something like that versus two Lurkers who even asleep with their ears plugged with wax and drunk would have heard them with passive perception (no they weren't really plugged and drunk and asleep, just an exaggeration to make a point.)
And I've found rarely are there situations where I as the DM or the players want to sit around while one person sneaks off to do something that actually make sense.
Just curious at how other groups are doing stealth checks on the groups and if they'd like to share.
Possible options that strike me off the top are -
Group stealth - One person rolls stealth for the group with a negative X per party member that's not trained in stealth. That person's keeping an eye on them as they move, motioning them away from the broken glass, telling them not to touch the stack of beer cans etc, don't step on the Ayoooogah horn.
Drastically lower the stealth checks that they have to oppose whether it's a flat DC or the perception check of someone else etc.
Give up on trying to use stealth except in situational cases where it makes sense for the stealthy person in the group to split off for some reason.
Open to suggestions on other ways to rule this -