I am just strating a campaign and was wonder what other people thought about my growth rules. I am going for a Dark Cloud(great game btw)-ish feel.
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1st lvl 50 evolution points
2nd lvl 100 Evo points
etc...
Basically Evolution points are the pool sum of the the CR's of the creatures defeated divided evenly among those who participated in the encounters.
each weapon has 3 slots in which to put special attachments that help increase the weapons abilities.
the attachments can give bonuses to any of these things in any amount the DM chooses and in any groupins(though themes are suggested)
Weapon Attributes
*attack *damage
at every +10 to attack the weapon gets +1 to attack
at every +10 to damage they gain a +1 to damage
Elements
*fire *ice *electricity *sonic *acid
all of these max out at 20
and at 10 they gain that enchantment
and at 20 they get the burst
Enemy
basically these are the more specific sub types(dragon, goblinoid, etc...) and these max out at 20 also and in increments of 5 they get +1 to damage against these foes.
rare attachments may hold special abilities they may also be absorbed
------------------------------------------------------------------------
1st lvl 50 evolution points
2nd lvl 100 Evo points
etc...
Basically Evolution points are the pool sum of the the CR's of the creatures defeated divided evenly among those who participated in the encounters.
each weapon has 3 slots in which to put special attachments that help increase the weapons abilities.
the attachments can give bonuses to any of these things in any amount the DM chooses and in any groupins(though themes are suggested)
Weapon Attributes
*attack *damage
at every +10 to attack the weapon gets +1 to attack
at every +10 to damage they gain a +1 to damage
Elements
*fire *ice *electricity *sonic *acid
all of these max out at 20
and at 10 they gain that enchantment
and at 20 they get the burst
Enemy
basically these are the more specific sub types(dragon, goblinoid, etc...) and these max out at 20 also and in increments of 5 they get +1 to damage against these foes.
rare attachments may hold special abilities they may also be absorbed