Fenris
Adventurer
Grim Tales/Mythic Heroes- The Seven Saxons
The sea mist thickens as you approach the shoreline. Beyond the salty fog lay a rich town, an old roman trading post, ripe for looting. The treasures there would pay your wereguild, set you free to return to your people and your lord’s hall. Shame, the loneliness, and the blood debt have driven you all together. Together, perhaps, you can wrest enough gold from this coast to finally return home.
OK, who wants to kill things and take their stuff?
This is Grim Tales baby, the monsters kill you and take your stuff!
I am recruiting for a Grim Tales/Mythic Heroes game. I will be running the adventure The Seven Saxons also by Bad Axe Games. I have seven slots open. For speed of play I will be using the pre-gen characters in the module.
The characters are 12th level so they are quite powerful. I will also be using Mythic Heroes for added punch and flavor
Ideally players will:
1) Have not read The Seven Saxons
2) Own and have read Grim Tales
3) Own and have read Mythic Heroes
4) Be able to post once a day
The closer you come to the above the better your chances of getting in. I will give some preference to old players of Wulf’s Slavelords game or Old One’s Faded Glory game. Wulf has put small descriptors for some of the talents on the character sheets so that will help if some players don’t have GT.
For those who want in, put down the kind of character you’d ideally like to play (Smart, Dedicated etc.) as well as Mythic role (Oracle, Shadow etc.). We have one character for each Mythic role, and the characters are broad based but often have a dominant class, but they all are very cool.
I’d like to get recruiting done by Christmas or New Years. But I am not looking to start playing until January 7th. That will give you time to get used to your characters and see what they can do.
The sea mist thickens as you approach the shoreline. Beyond the salty fog lay a rich town, an old roman trading post, ripe for looting. The treasures there would pay your wereguild, set you free to return to your people and your lord’s hall. Shame, the loneliness, and the blood debt have driven you all together. Together, perhaps, you can wrest enough gold from this coast to finally return home.
OK, who wants to kill things and take their stuff?
This is Grim Tales baby, the monsters kill you and take your stuff!
I am recruiting for a Grim Tales/Mythic Heroes game. I will be running the adventure The Seven Saxons also by Bad Axe Games. I have seven slots open. For speed of play I will be using the pre-gen characters in the module.
The characters are 12th level so they are quite powerful. I will also be using Mythic Heroes for added punch and flavor
Ideally players will:
1) Have not read The Seven Saxons
2) Own and have read Grim Tales
3) Own and have read Mythic Heroes
4) Be able to post once a day
The closer you come to the above the better your chances of getting in. I will give some preference to old players of Wulf’s Slavelords game or Old One’s Faded Glory game. Wulf has put small descriptors for some of the talents on the character sheets so that will help if some players don’t have GT.
For those who want in, put down the kind of character you’d ideally like to play (Smart, Dedicated etc.) as well as Mythic role (Oracle, Shadow etc.). We have one character for each Mythic role, and the characters are broad based but often have a dominant class, but they all are very cool.
I’d like to get recruiting done by Christmas or New Years. But I am not looking to start playing until January 7th. That will give you time to get used to your characters and see what they can do.