The story begins with the death of King Syndor – weakened by treachery, and then slain in battle by the cruel Mayor Griswold of Carlow. The kingdom of Marib, left without its greatest king, was forced to make peace at a disadvantage with its enemies.
The late king’s son, a fourteen-year-old boy named Anselm, was proclaimed the new king. But because of his young age, and his sickly physical disposition, his mother, Queen Cyrilla, was named regent. She would rule Marib for her son until he would come of age. Who would have imagined she was a traitor herself?
The boy king is not as weak as many believe. For one thing, he has managed to surround himself with loyal guards, who keep him safe from murderous plots. On top of that, his mind is quite capable, and he has been able to seek out and build alliances for his cause as the rightful king. He has found out that his father was betrayed. And he knows that his own mother plots his death. Anselm is marshaling his forces and preparing to strike back.
That is where our party of intrepid adventurers comes in. The king has discovered the name of the man who poisoned his father, and the party is asked to go and kill him. For the man who helped to kill his father, the boy king will have no mercy.
These orders are given in a secret meeting. The queen knows nothing of it; while the death warrant was signed by the king and had his royal seal, without his mother’s signature its legality is in question. His advice to the group – don’t get caught. And with that, the three adventurers, along with Kristov’s band of soldiers, ride out of the capitol city at dawn the next day, towards the city of Madera, near the Forsaken Lands, where their quarry is rumored to be staying.
Currently, there are three characters in our campaign:
Sir Kristov Julian Blackwolf: a mercenary captain and lord of a small, island manor. This dour and grizzled veteran leads a small band of soldiers, called Kristov’s Company, into battle. He was a friend of King Syndor, and knew Anselm as the boy grew up. Kristov is a warrior of great renown, and the bards of Marib sing of his past adventures, travels and victories on the battlefield. He is a tall, well-built man, with green eyes, and short black hair that is beginning to gray at the temples as his age begins to tell.
Roderic: his family was once nobility, but those days are long past. This giant of a man now fights for the king, hoping he can regain the glory days of his family’s past. He is a fearsome warrior, but there have been times he has gone insane and attacked his own allies in the heat of battle. It happens rarely, but there it is. Those who find themselves serving with Roderic are always ill at ease. He is also known to wake up screaming from nightmares. On top of all that, he is hideous to look at – his long hair is red, nearly orange; a long battle scar cuts across the left side of his face, from the eye down to his chin, cutting through his scruffy beard. The rest of his face is pock-marked from a childhood illness.
Jenera: this young woman is a restless spirit, always traveling from place to place. She has served the kingdom of Marib as a courier and, after the war with Carlow began, as a scout. While not a terror on the battlefield like Roderic, or a renowned fighter like Kristov, she is deadly with a bow, preferring to skirt around the action. When she’s not traveling, Jenera lives at an inn in the capitol ran by family friends. She is slight in build, and has red hair, like Roderic. She is also very tall, though not as tall as he is.
This story hour will be about the adventures of these three, and others (hopefully) who will join them. Marib is only a small kingdom in a large and dangerous world. Two dragons and their child-minions rule the Forsaken Lands to the west. In the north, another continent lies, inhabited by giants and goblins. In the south is the steaming jungle where lizards reign supreme. Who can know what lies beyond that? But the greatest danger comes from humanity itself – greed, treachery, revenge – vices that know no border or allegiance. Who will guard Marib from the dangers that lie within?
I hope to update this story hour every few days. We play every other week, and have had two sessions so far. Some things to keep in mind while reading this story hour:
All characters are human. The culture is similar to our own early renaissance. Magic is powerful, but rare, and it does not permeate the lives of everyday citizens. The characters that began the game did so at 8th level. While magic items are uncommon, characters are given the opportunity to purchase one for themselves before entering the game; others are sure to be picked up along the way.
By the way, we are currently looking for new players, having lost a couple of our group members when they moved away. We play in LaPorte, Indiana, and have players coming from Valparaiso and South Bend. Our next game is this coming Saturday, April 2, and would be a good time to get involved. We play from 4pm CST until 11pm or midnight. Our typical game is a combination of role playing, combat/adventure, and humor. We are using 3.5 D&D.
If you think you’d be interested, please email me (Brad) at bradbrown5555@yahoo.com for more information. It will be possible to try the game out playing an npc this weekend and, if we all get along, make your own character before the next session.
I hope you enjoy our story.
The late king’s son, a fourteen-year-old boy named Anselm, was proclaimed the new king. But because of his young age, and his sickly physical disposition, his mother, Queen Cyrilla, was named regent. She would rule Marib for her son until he would come of age. Who would have imagined she was a traitor herself?
The boy king is not as weak as many believe. For one thing, he has managed to surround himself with loyal guards, who keep him safe from murderous plots. On top of that, his mind is quite capable, and he has been able to seek out and build alliances for his cause as the rightful king. He has found out that his father was betrayed. And he knows that his own mother plots his death. Anselm is marshaling his forces and preparing to strike back.
That is where our party of intrepid adventurers comes in. The king has discovered the name of the man who poisoned his father, and the party is asked to go and kill him. For the man who helped to kill his father, the boy king will have no mercy.
These orders are given in a secret meeting. The queen knows nothing of it; while the death warrant was signed by the king and had his royal seal, without his mother’s signature its legality is in question. His advice to the group – don’t get caught. And with that, the three adventurers, along with Kristov’s band of soldiers, ride out of the capitol city at dawn the next day, towards the city of Madera, near the Forsaken Lands, where their quarry is rumored to be staying.
* * *
Currently, there are three characters in our campaign:
Sir Kristov Julian Blackwolf: a mercenary captain and lord of a small, island manor. This dour and grizzled veteran leads a small band of soldiers, called Kristov’s Company, into battle. He was a friend of King Syndor, and knew Anselm as the boy grew up. Kristov is a warrior of great renown, and the bards of Marib sing of his past adventures, travels and victories on the battlefield. He is a tall, well-built man, with green eyes, and short black hair that is beginning to gray at the temples as his age begins to tell.
Roderic: his family was once nobility, but those days are long past. This giant of a man now fights for the king, hoping he can regain the glory days of his family’s past. He is a fearsome warrior, but there have been times he has gone insane and attacked his own allies in the heat of battle. It happens rarely, but there it is. Those who find themselves serving with Roderic are always ill at ease. He is also known to wake up screaming from nightmares. On top of all that, he is hideous to look at – his long hair is red, nearly orange; a long battle scar cuts across the left side of his face, from the eye down to his chin, cutting through his scruffy beard. The rest of his face is pock-marked from a childhood illness.
Jenera: this young woman is a restless spirit, always traveling from place to place. She has served the kingdom of Marib as a courier and, after the war with Carlow began, as a scout. While not a terror on the battlefield like Roderic, or a renowned fighter like Kristov, she is deadly with a bow, preferring to skirt around the action. When she’s not traveling, Jenera lives at an inn in the capitol ran by family friends. She is slight in build, and has red hair, like Roderic. She is also very tall, though not as tall as he is.
This story hour will be about the adventures of these three, and others (hopefully) who will join them. Marib is only a small kingdom in a large and dangerous world. Two dragons and their child-minions rule the Forsaken Lands to the west. In the north, another continent lies, inhabited by giants and goblins. In the south is the steaming jungle where lizards reign supreme. Who can know what lies beyond that? But the greatest danger comes from humanity itself – greed, treachery, revenge – vices that know no border or allegiance. Who will guard Marib from the dangers that lie within?
I hope to update this story hour every few days. We play every other week, and have had two sessions so far. Some things to keep in mind while reading this story hour:
All characters are human. The culture is similar to our own early renaissance. Magic is powerful, but rare, and it does not permeate the lives of everyday citizens. The characters that began the game did so at 8th level. While magic items are uncommon, characters are given the opportunity to purchase one for themselves before entering the game; others are sure to be picked up along the way.
By the way, we are currently looking for new players, having lost a couple of our group members when they moved away. We play in LaPorte, Indiana, and have players coming from Valparaiso and South Bend. Our next game is this coming Saturday, April 2, and would be a good time to get involved. We play from 4pm CST until 11pm or midnight. Our typical game is a combination of role playing, combat/adventure, and humor. We are using 3.5 D&D.
If you think you’d be interested, please email me (Brad) at bradbrown5555@yahoo.com for more information. It will be possible to try the game out playing an npc this weekend and, if we all get along, make your own character before the next session.
I hope you enjoy our story.