I'm running a group which has played "Hoard of the Dragon Queen" (intro only), "Tales Trees Tell", most of "Defiance in Phlan", "Courting of Fire", and "Shadow over the Moonsea". Which of the magic items from those stories should the PCs be able to sell in Phlan, at what prices, and with what side effects or unintended consequences? Which of the named, established NPCs in Phlan are likely buyers? If either they, or a generic NPC, buys with the intention to re-sell, then who's likely to end up with the item?
I'm considering the default as "any magic item which the PCs sell, to anyone other than a trusted ally, ends up in the hands of the cult of Tiamat". That could be hilarious, a few sessions later.
I'm also wondering if Phlan's law on sale of magic items, under Ector's administration, is "you may sell any magic item, as long as you're selling it directly to the Knights of the Black Fist, at fixed prices."
What magic items should those PCs be able to buy, either with cash, or by swapping one magic item for another?
What can they buy legally, and what can they buy only when the Knights of the Black Fist aren't looking?
Which of the named, established NPCs would be magic item vendors?
(Or groups, such as the Welcomers, the Order of the Silent Shroud, etc.)
I'm considering the default as "any magic item which the PCs sell, to anyone other than a trusted ally, ends up in the hands of the cult of Tiamat". That could be hilarious, a few sessions later.
I'm also wondering if Phlan's law on sale of magic items, under Ector's administration, is "you may sell any magic item, as long as you're selling it directly to the Knights of the Black Fist, at fixed prices."
What magic items should those PCs be able to buy, either with cash, or by swapping one magic item for another?
What can they buy legally, and what can they buy only when the Knights of the Black Fist aren't looking?
Which of the named, established NPCs would be magic item vendors?
(Or groups, such as the Welcomers, the Order of the Silent Shroud, etc.)