Level 6: Overwatch
You have learned the art of setting an ambush and know how to get the edge from a prepared position.
Benefit: When you are wielding a loaded rifle and you have cover, you may ready a ranged basic attack even when you are not on initiative. You can keep such a shot readied for a number of minutes equal to your Constitution score or until you move.
Level 7: Encounter Powers
As your proficiency with sunpowder weapons continues to increase, so does your repertoire of trick shots and clever maneuvers. You gain one of the following powers.
Brilliant Shot --- Gunslinger Attack 7
Your bullet explodes with radiance as it hits, unleashing the power of the radiance of the Sun.
Encounter --- Martial, Radiant, Weapon
Standard Action --- Ranged weapon
Requirement: You must be wielding a sunpowder weapon.
Target: One creature.
Attack: Dexterity vs. AC.
Hit: 2 [W] + Dexterity modifier radiant damage.
Effect: After the attack, you may reload your sunpowder weapon.
Bullet to the Center --- Gunslinger Attack 7
Foregoing trick shots, you put one in your foe's central body, attempting to do maximum damage.
Encounter --- Martial, Weapon
Standard Action --- Ranged weapon
Requirement: You must be wielding a sunpowder weapon.
Target: One creature.
Attack: Dexterity vs. AC.
Hit: 3 [W] + Dexterity modifier damage.
Deceptive Wound --- Gunslinger Attack 7
You inflict a wound that looks far worse than it really is.
Encounter --- Fear, Martial, Weapon
Standard Action --- Ranged weapon
Requirement: You must be wielding a sunpowder weapon.
Target: One creature.
Attack: Dexterity vs. AC.
Hit: 1 [W] + Dexterity modifier damage, and the target and each enemy within 2 squares of it that can see it is dazed until the end of your next turn.
Shot to the Leg --- Gunslinger Attack 7
You fire a bullet into your enemy's leg to slow it down.
Encounter --- Martial, Weapon
Standard Action --- Ranged weapon
Requirement: You must be wielding a sunpowder weapon.
Target: One creature.
Attack: Dexterity vs. AC.
Hit: 2 [W] + Dexterity modifier damage, and the target is slowed (save ends).
Stop Them Cold --- Gunslinger Attack 7
As an enemy tries to move, you stop it in the way you know best- with a bullet.
Encounter --- Martial, Weapon
Immediate Interrupt --- Ranged 10
Trigger: An enemy within range leaves a square that you can see.
Requirement: You must be wielding a sunpowder weapon.
Target: The triggering creature.
Attack: Dexterity vs. AC.
Hit: 1 [W] + Dexterity modifier damage, and the target is immobilized until the start of its next turn.
Level 8: Ability Score Increase
Constant exertion continues to improve your body and mind.
Benefit: You increase two ability scores of your choice by 1.
Level 9: Daily Powers
Your skills with sunpowder weapons have increased even further, and your deadliness continues to increase. Choose one of the following daily powers.
Covering Fire --- Gunslinger Attack 9
When your ally makes its move, you fire at an enemy before it can take advantage of the opportunity.
Daily --- Martial, Weapon
Immediate Interrupt --- Ranged weapon
Requirement: You must be wielding a sunpowder weapon.
Trigger: An ally provokes an opportunity attack from an enemy in range.
Target: The triggering enemy.
Attack: Dexterity vs. AC
Hit: 2 [W] + Dexterity modifier damage, and the target cannot use opportunity actions until the start of its next turn.
Miss: Half damage, and the target takes a -4 penalty on the triggering opportunity attack.
Disarming Shot --- Gunslinger Attack 9
Taking careful aim, you shoot a weapon or other object free from your target's hand.
Daily --- Martial, Weapon
Standard Action --- Ranged weapon
Requirement: You must be wielding a sunpowder weapon.
Target: One creature.
Attack: Dexterity vs. AC
Hit: 2 [W] + Dexterity modifier damage, and the target drops one item of your choice that it is holding. You then push that item 3 squares.
Miss: Half damage.
Killer's Stance --- Gunslinger Attack 9
You take grim satisfaction in every fallen foe.
Daily --- Healing, Martial, Stance
Minor Action --- Personal
Effect: You enter the killer's stance. While the stance lasts, when you drop an enemy with a sunpowder weapon, you regain hit points equal to your 2 + Wisdom bonus.
Ricochet Bullet --- Gunslinger Attack 9
You shoot, not at your enemy, but at a nearby wall, surface or object, letting the ricochet do the work for you.
Daily --- Martial, Weapon
Standard Action --- Ranged weapon
Requirement: You must be wielding a sunpowder weapon.
Target: One creature.
Attack: Dexterity vs. AC. This attack ignores cover and improved cover.
Hit: 3 [W] + Dexterity modifier damage.
Miss: Half damage.
Too Much Lead! --- Gunslinger Attack 9
You fire a series of bullets at your target, throwing off its riposte.
Daily --- Martial, Weapon
Standard Action --- Ranged weapon
Requirement: You must be wielding a sunpowder weapon.
Target: One creature.
Attack: Dexterity vs. AC, two attacks.
Hit: 1 [W] + Dexterity modifier damage per attack, and if you hit the target at least once, it takes a -2 penalty on attacks that include you as a target until the end of your next turn.
Miss: Half damage, and the target takes a -2 penalty on its next attack roll against you before the end of your next turn.
Level 10: Utility Powers
Your ability to use your weapon is not your only skill. Indeed, your growing mastery of sunpowder has given you a few unexpected tricks.
Benefit: Choose one of the utility powers below, or a ranger, skill or racial utility power of your level or lower.
Deep Breath --- Gunslinger Utility 10
You pause a moment to restore your flagging strength.
Daily --- Healing, Martial
Minor Action --- Personal
Effect: You spend a healing surge and make a saving throw.
Find the Bullseye --- Gunslinger Utility 10
With focus, you become even deadlier.
Daily --- Martial
Minor Action --- Personal
Effect: Until the end of your next turn, any attack you make with a sunpowder weapon has its critical range expanded by one (for example, if an attack scores a critical hit on a 19-20, it instead scores a critical hit on an 18-20), and you gain a bonus of +1d6 to critical severity with sunpowder weapons.
Sustain Minor: The effect persists. You cannot sustain this power if you have scored a critical hit with it in effect.
Sunpowder Torch --- Gunslinger Utility 10
A little sunpowder rubbed onto a hard surface can create a long-burning light.
At Will --- Martial
Minor Action --- Melee touch
Effect: You expend one or more chargea of sunpowder, grinding into the surface of a nonflammable surface or object within reach. That object or surface radiates bright light in a close burst 10 and sheds dim light within 3 squares of the bright light. The light remains for 10 minutes per charge of sunpowder that you expend.
Vanish in the Smoke --- Gunslinger Utility 10
You duck into the smoke produced by your gun, seeming to vanish.
Encounter --- Martial
Move Action --- Personal
Requirement: Your space must be obscured by smoke, fog or something similar.
Effect: You make a Stealth check to hide with a +5 bonus. If you succeed, you are hidden until the end of your turn as long as you remain obscured by smoke. In addition, you may shift your speed, and if you end this shift with total cover or concealment, you remain hidden.