I am building a world setting for my real life players in a GURPS 4E rules set. I am going to post my ideas as I come up with them here to see if anyone can help with those minor problems that always come up. Today guns.
Its not a rules issue, its setting, I would like a traditional fantasy setting with humans and demi-humans as the PC's and monsterous humaniods as the npcs ect.
I have some players that would like to use a gun. Should I have guns in my setting, guns changed the world and the way battles were fought.
I would like to have as small of an impact in my game as possible from the old school fantasy feel.
I was thinking of a few solutions.
1. No guns. I dont have to worry about the world implications just my players throwing nachos at me.
2. Dwarves invented guns and rarely share them. This keeps guns to only the dwarves with players rarely encountering them and the typical medieval feel staying in place. But then dwarves are a more common race in my game.
3. Gnomes who live with the dwarves invented them and most people are afraid to rely on guns because you see the other things those gnomes make. Similar to the dwarves, but guns would be less common.
4. Lost technology. This would keep it so that only the character who starts with a gun or finds it in an adventure has a gun, but then, how would he find new black powder.
What do you think? I would love to hear ideas.
Edit; Is it possible to do a fantasy setting that is both traditional and renaissance would magic actualy make that more or less likely?
Its not a rules issue, its setting, I would like a traditional fantasy setting with humans and demi-humans as the PC's and monsterous humaniods as the npcs ect.
I have some players that would like to use a gun. Should I have guns in my setting, guns changed the world and the way battles were fought.
I would like to have as small of an impact in my game as possible from the old school fantasy feel.
I was thinking of a few solutions.
1. No guns. I dont have to worry about the world implications just my players throwing nachos at me.
2. Dwarves invented guns and rarely share them. This keeps guns to only the dwarves with players rarely encountering them and the typical medieval feel staying in place. But then dwarves are a more common race in my game.
3. Gnomes who live with the dwarves invented them and most people are afraid to rely on guns because you see the other things those gnomes make. Similar to the dwarves, but guns would be less common.
4. Lost technology. This would keep it so that only the character who starts with a gun or finds it in an adventure has a gun, but then, how would he find new black powder.
What do you think? I would love to hear ideas.
Edit; Is it possible to do a fantasy setting that is both traditional and renaissance would magic actualy make that more or less likely?
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