Croesus
Adventurer
I think if my Druid Readied an action to cast or redirect Gust of Wind as the green dragon breathed I would allow that to disperse the gas (if outside). It seems the best ruling for imaginative play, and the Druid is giving up an action to Ready. My thinking is that the gas is static and has to hang there for a bit to poison foes, whereas other breath weapons are kinetic. I could imagine allowing other spells to negate different breath weapon attacks also. Of course after the first time the dragon would change tactics.
As a house rule, that's fine. However, I can see significant consequences. For example, the party wizard casts a spell at the bad guys. The enemy wizard has readied a wall spell (doesn't matter which one). He casts the wall 5' in front of the wizard, which blocks line of effect, so the spell fails. And if the spell happens to be fireball? A reasonable ruling is that the fireball impacts the wall and explodes there, engulfing the wizard. Suddenly there are a lot more options to block spells - including those from the party - than just using counterspell.
Other issues with changing readied actions: What if I swing at and injure the wizard as he casts his spell? Does the spell fail? What if I trip the party barbarian as he's swinging his sword in an attack? Does he attack prone? There would be a literally infinite number of possibilities, each of which would have to be adjudicated by the GM. I like that the current edition embraces "rulings, not rules", but that puts the burden on the GM to be consistent, and that looks awfully difficult once you change the order in which triggering/readied actions occur. YMMV.