Gygax IP To Be Made Available For Video Games

I don't usually cover video games on this site, but this news item involves D&D co-creator Gary Gygax. Gail Gygax (Gary's wife) contacted me last week about this -- unpublished work by Gary Gygax is to be made available for video game developers to develop using a "community publishing platform" named Fig.

I don't usually cover video games on this site, but this news item involves D&D co-creator Gary Gygax. Gail Gygax (Gary's wife) contacted me last week about this -- unpublished work by Gary Gygax is to be made available for video game developers to develop using a "community publishing platform" named Fig.


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Fig describes itself thus: "Fig is a community funding and publishing platform for independent video games. Fans back games on Fig to get exclusive rewards, or invest to earn returns from game sales." To be honest, I'm not quite sure I understand it, but it kind of looks like Kickstarter but your funds are an actual investment. The press release is below.

The Gygax Trust and Community Publishing Platform Fig Collaborate to Bring Unpublished Works To Life

Unpublished Works from Famed Game Designer and Co-Creator of Dungeons & Dragons Will Be Made into Video Games Using the Fig Platform

Fig, the only community publishing platform created by gamers for gamers that offers rewards and investment-based funding, and the Gygax Trust, who owns unpublished I.P. from Gary Gygax, the famed game Designer and Co-Creator of Dungeons & Dragon, are working to develop and publish video games based on Gary’s works that formed the inspiration for creating Dungeons & Dragons. Leveraging Fig’s community publishing platform, the Gygax Trust will work with Fig to find developers for Gary’s I.P., launch Fig campaigns, and publish several titles. Additional information will be announced later this year.

“The worlds and characters to be discovered in my husband’s unpublished intellectual property are an incredibly important part of his legacy,” commented Gail Gygax.
“Therefore, it was paramount that we partner with an advanced and innovative platform such as Fig that gave us complete control of his creative vision.”

“As a gamer, I wanted to bring my father’s works to life in a medium that I enjoy. I’m looking forward to working with talented developers who love my father’s work as much as I do,” said Alex Gygax, CEO of Gygax Games.

“At Fig we already offer our partners a full channel of services without forcing them to limit their creative endeavor, from helping them find the right developers for a project, to funding, and all through the development cycle to launch. Gary’s unpublished works were some of his most cherished, shared only with his closest friends, and now we will help the Gygax family bring them to gamers,” said Justin Bailey, CEO, Fig.

Fig is democratizing video game publishing by inviting the community to financially support the development and release of games they love. Fans can back a game funding campaign on Fig to get exclusive rewards or invest in Fig Game Shares to earn returns based on game sales. Fig Game Shares are available to both accredited and non-accredited investors, in accordance with the SEC’s Regulation A+ (JOBS Act).

Each series of Fig Game Shares generate returns from the sales of individual titles. Investors can earn returns from revenue shares from Fig’s publishing operations, distribution arrangements, publisher and first party buyouts, and advances on distributions. Since its inception in August 2015, Fig has had four of the top 10 most funded video game campaigns: Obsidian’s Pillars of Eternity 2 ($4.4M), Psychonauts 2 ($3.8M), Wasteland 3 ($3.1M) and Phoenix Point ($766K).

Three Fig games have already driven positive returns for Fig investors: Fig investments related to Annapurna’s Outer Wilds (developed by Mobius Digital) more than doubled; sales from Kingdoms & Castles (developed by Lion Shield) tripled investments; and Trackless (developed by 12 East Games) and Solstice Chronicles: MIA (developed by Ironward) have generated sales, with Solstice Chronicles driving positive returns for Fig investors. In 2018, a dozen new releases will launch including the follow-up to
Obsidian’s Game of the Year title, Pillars of Eternity 2, Julian Gollop’s Phoenix Point, Make Sail, Flash Point and Solo in Q2.


Alex Gygax was interviewed by Polygon. He speaks a little about some of the available Gygax IP -- "One of the major ones that everyone knows about is his personal dungeon. It was his personal D&D campaign that he had never released to the public. He didn’t want his game nights being destroyed by publishing his work and then having his group go out and buy it and find out all of his secrets. So that’s one of the main things that we have to use, and all the little side derivatives of that.”

Alex says that "Pen and paper is a dying art. Computer games, video games, they’re the next generation, the next wave of games and I’ve always wanted to see them on that new medium and I’ve always wanted to be working with someone who’s excited as I am about it.”

Of course, the statistics from sources like ICv2 show that tabletop gaming -- and, indeed tabletop roleplaying games -- have been growing rapidly for years, not dying. Since 2013 the hobby game market has gone from $700 million to $1.4 billion, with tabletop RPGs leaping from $15 million to $45 million, a threefold growth in just the last five years.
 

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Morrus

Well, that was fun
Staff member
I've always thought a single Gygax-headed Kickstarter was the way to capitalise on any legacy material.
 

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Rygar

Explorer
I think so. I don’t quite understand it. I think you get actual shares in the game or something.

Fig is the platform co-created by Brian Fargo from Interplay and the Double Fine studio as a Kickstarter alternative. It has two modes of contribution.

1. Traditional kickstarter-like pledges. You pick a pledge level that corresponds to a reward, pledge the money, and when the game is complete you get the reward.

2. Investment model. You purchase a number of shares of the game, and you get returns based on your share percentages out of the gross profits of the game. So person x might own 5% of the profits of a game, person y might own 10%, and the studio gets the remaining 85%.

The purpose is to allow investments of more than a few hundred in exchange for profits on release, to support traditional kickstarter pledges, and to avoid the kickstarter fees. I'm assuming Fig by default gets a percentage of shares as its fee.
 

Jacob Lewis

Ye Olde GM
So the son of legendary personality who helped create the world's most popular role-playing game, that is now more popular and profitable than it has ever been, believes someone should help invest and create a video game based on his father's other works using another pen and paper role-playing system he designed, but feels that pen and paper role-playing is dying...?

Maybe someone could invite him to a game, or a convention, or an organized event, or board game group, or tournament, or this forum! He is obviously out of touch with the reality of our alternate realities.
 

tgmoore

Explorer
So the son of legendary personality who helped create the world's most popular role-playing game, that is now more popular and profitable than it has ever been, believes someone should help invest and create a video game based on his father's other works using another pen and paper role-playing system he designed, but feels that pen and paper role-playing is dying...?

Maybe someone could invite him to a game, or a convention, or an organized event, or board game group, or tournament, or this forum! He is obviously out of touch with the reality of our alternate realities.

He is a big Magic The Gathering player and attends GaryCon. IIRC Alex ran a game at GaryCon X (2018).
 

timbannock

Hero
Supporter
He is a big Magic The Gathering player and attends GaryCon. IIRC Alex ran a game at GaryCon X (2018).

Then...what *is* his excuse? Because that article speaks of someone who has no clue the state of WOTC's business, the RPG industry, or the attendance of GaryCon and by extension other gaming conventions.
 

happyhermit

Adventurer
If EGG were still around, I doubt he would agree with his son's sentiment that pen and paper are a dying art.

The digital release of Gygax's IP might prove to be a wonderful way to extend the Gygax legacy. But I think it's clear that Alex is not part of that legacy. Especially by insulting the people most likely to care about the Gygax name. Who does he think the target audience is?

Hey! As someone who belongs/belonged to more than a few dying arts/hobbies/subgroups I have to say that I don't think it's "insulting" to say that a hobby is dying, though it can be a bit disheartening at times. In this case though, it seems wildly wrong and out of touch with reality which wouln't be so surprising if coming from someone not connected to gaming in general let alone ttrpgs (or possessing ttrpg IP).

It's good to hear that he attended Garycon, if that's true, because I kind of felt uncomfortable reading about the family stuff (the son who doesn't care for ttrpgs and loves video games gets the IP to make video games, etc.).
 

Jhaelen

First Post
"Alex says that "Pen and paper is a dying art. Computer games, video games, they’re the next generation, the next wave of games and I’ve always wanted to see them on that new medium and I’ve always wanted to be working with someone who’s excited as I am about it.”"

Not sure about this. I keep seeing more and more young people show up at the FLGS for AL on Wednesdays.
Yup, that's patently wrong. Just yesterday I watched the latest episode of the 'Tracks Magazine' (it's a weekly magazine about pop-culture on Arte) and it had a feature story about the resurgence of pen & paper.

Board games are also on the rise. Of course they don't sell as many units as video games, but they're far from dead; they're thriving!
 

Xavian Starsider

First Post
Board games are also on the rise. Of course they don't sell as many units as video games, but they're far from dead; they're thriving!

Meanwhile I have heard that video games are at a bit of a crisis point, because in terms of units sold, video games aren't selling more copies than they were a decade ago, but gamers want more. More voice acting, more game modes, more story, lots of things that raise the cost while they are bringing in the same amount of revenue (because gamers also don't want to pay more for the games)

Of course, there's also a fair share of Indy hits. But the companies making the AAA titles have to invest a lot for smaller and smaller returns.
 

Count_Zero

Adventurer
1996 called, it wants its highly insightful prognostication back

I remember when everyone was saying that MMORPGs were going to wipe out the tabletop RPG forever! Funny thing - it costs considerably less to make a tabletop RPG than an MMORPG, and MMORPGs have considerable upkeep costs. Even if you're making an offline RPG, it still costs more money to make one of those (unless you're doing a Unity Asset Flip, and if you are - Stop it!)
 

Morrus

Well, that was fun
Staff member
I remember when everyone was saying that MMORPGs were going to wipe out the tabletop RPG forever! Funny thing - it costs considerably less to make a tabletop RPG than an MMORPG, and MMORPGs have considerable upkeep costs. Even if you're making an offline RPG, it still costs more money to make one of those (unless you're doing a Unity Asset Flip, and if you are - Stop it!)

People keep claiming things are dead, and yet here we are. Radio, broadcast TV, print publishing, messageboards, vinyl, cars, war....

Things don’t die. They change a bit, they wax and wane, but they rarely die.
 

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