Mystery Man
First Post
Chapter III - The Bloodstone Mines
Random Encounters
There is a 10% chance of a random encounter every hour. Roll d100
1-6 - 1 Nalfeshnee, 1 hezrou, 2d4+1 Vrocks
7-24 - 1 Marilith
25-31 - 1 Adult Blue Dragon
32-45 - 1 golem (greater), stone
46-55 - 1d3+1 Iron Golems
56-71 - 2 bebeliths
72-90 - 1d4+2 stone giants plus 1 stone giant elder
91-100 - 2d10 level 1 orc fighters [sblock]Orc Ftr1
CE Medium Humanoid
Init +5 Spd 20
Senses Darkvision (Ex): 60 ft. Listen +0, Spot +0
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AC 18 (FF 18, Touch 10) plus Dodge
hp 12 (Disabled -2/Dying -14/Injury 12)
Saves: Fort +4, Ref +1, Will +0 (Generated from: Orc, Chaotic Evil, Fighter, 1st Level.chr )
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Atk +5 base melee, +2 base ranged; Grapple +5;
+7 Melee (Sword, bastard, Masterwork 1d10+6/crit 19-20/x2)
+2 Ranged (Crossbow, heavy 1d10/crit 19-20/x2)
SQ: Light Sensitivity (Ex),
Fighter Features: Bonus Feat,
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Abilities: STR 19, DEX 13, CON 14, INT 8, WIS 10, CHA 6
Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Dodge, Improved Initiative, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus: Sword, bastard.
Skills: Balance -8, Climb -3, Escape Artist -8, Handle Animal +0, Hide -8, Intimidate +0, Jump -9, Move Silently -8, Ride +3, Swim -17.
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Weapons: Crossbow, heavy; Sword, bastard, Masterwork. Armor: Splint mail. Shields: Shield, heavy steel. (Spell Failure 55%). Goods: Coin: gp (140).
[/sblock]
Assuming the Encounters above have been run since the beginning (and the PC's are still alive) the encounters now will start at an average of EL17-18 and above entering the Bloodstone Mines...
Random Encounters
There is a 10% chance of a random encounter every hour. Roll d100
1-6 - 1 Nalfeshnee, 1 hezrou, 2d4+1 Vrocks
7-24 - 1 Marilith
25-31 - 1 Adult Blue Dragon
32-45 - 1 golem (greater), stone
46-55 - 1d3+1 Iron Golems
56-71 - 2 bebeliths
72-90 - 1d4+2 stone giants plus 1 stone giant elder
91-100 - 2d10 level 1 orc fighters [sblock]Orc Ftr1
CE Medium Humanoid
Init +5 Spd 20
Senses Darkvision (Ex): 60 ft. Listen +0, Spot +0
--------------------------------------------------------------------------------
AC 18 (FF 18, Touch 10) plus Dodge
hp 12 (Disabled -2/Dying -14/Injury 12)
Saves: Fort +4, Ref +1, Will +0 (Generated from: Orc, Chaotic Evil, Fighter, 1st Level.chr )
--------------------------------------------------------------------------------
Atk +5 base melee, +2 base ranged; Grapple +5;
+7 Melee (Sword, bastard, Masterwork 1d10+6/crit 19-20/x2)
+2 Ranged (Crossbow, heavy 1d10/crit 19-20/x2)
SQ: Light Sensitivity (Ex),
Fighter Features: Bonus Feat,
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Abilities: STR 19, DEX 13, CON 14, INT 8, WIS 10, CHA 6
Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Dodge, Improved Initiative, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus: Sword, bastard.
Skills: Balance -8, Climb -3, Escape Artist -8, Handle Animal +0, Hide -8, Intimidate +0, Jump -9, Move Silently -8, Ride +3, Swim -17.
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Weapons: Crossbow, heavy; Sword, bastard, Masterwork. Armor: Splint mail. Shields: Shield, heavy steel. (Spell Failure 55%). Goods: Coin: gp (140).
[/sblock]
Assuming the Encounters above have been run since the beginning (and the PC's are still alive) the encounters now will start at an average of EL17-18 and above entering the Bloodstone Mines...
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