As a player character, how does a half-celestial differ in the 3.5 rules from the one given in 3.0? (BTW: All I have now is the 3.0 Player's Handbook.)
Formerly, I would not allow a half-celestial player character, as given in 3.0, because I thought it was too powerful and unbalancing, even for an ECL +3. Now that I have the 3.5 Player's Handbook and I'm incorporating that into my 3.0 campaign, I re-thinking the half-celestial as a player character.
So, what's the difference now, if any?
Formerly, I would not allow a half-celestial player character, as given in 3.0, because I thought it was too powerful and unbalancing, even for an ECL +3. Now that I have the 3.5 Player's Handbook and I'm incorporating that into my 3.0 campaign, I re-thinking the half-celestial as a player character.
So, what's the difference now, if any?