Amphimir Míriel
Explorer
Zweischneid said:By that reasoning, 4e Half-Orcs better get +6 Charisma and Diplomacy boni like there's no tomorrow
Thog no need fancy words to score human chicks... He only need show strong pecs...
Zweischneid said:By that reasoning, 4e Half-Orcs better get +6 Charisma and Diplomacy boni like there's no tomorrow
Good points. But what you're saying is half-elves are "learned diplomats" whereas WotC wants them to be "natural diplomats" -- eg. it comes naturally because elves and humans don't like each other but both races like half-elves so they always act as go-betweens. I haven't properly read the 4e half-elf fluff, but that's certainly what the 3e fluff was.Fallen Seraph said:I am actually using the dislike as the reason why Half-Elves know Diplomacy well and have +2 Charisma. Since they basically need to be for daily life.
Your general Half-Elf has to deal with having to worm past town guards, bigots, have to barter to get a cheaper price on rooms and meals, etc.
So as such they have simply in general learnt to be better at diplomacy and their social skills, so they can live at all normally.
That's what I meant. There are already quite a few "choose one from x, y, or z at character creation" rules in the 4e books. Having half-elves be "you can choose to have your elven heritage be either elf, drow, or eladrin. Whichever one you choose determines which racial feats you gain access to in addition to the human racial feats."tallyrand said:2) as to access to eladrin or drow feats, maybe depending on heritage determined at creation, but not access to all 3 all the time.
WAY overpowered. Notice that the Eladrin only get a single additional skill. You're talking about giving a half-elf ALL skills.Or maybe give them a "jack of all trades" feature that lets them make untrained skill checks as if they were trained.
I like the J-o-a-t idea, as in the feat for free. I am musing on giving them the at will power either at will or at will (special), the special being an number of times per encounter equal to the relevant modifier for the chosen power (e.g. no more than INT modifier per encounter for magic missile).pukunui said:I'm also definitely going to dump the group diplomacy. I think it's stupid.
Anyway, what I'm thinking of adding is a free multiclass feat or something. Or maybe give them a "jack of all trades" feature that lets them make untrained skill checks as if they were trained.
Thoughts?
In case you're wondering, I didn't mean give them a +5 to all skills. What I meant was allowing them to use the two or three "trained only" skill uses even if they're not trained in those skills and also allowing them to make knowledge checks to identify creatures and the like even if they haven't got training in the right knowledge skill. Is that any better?Surgoshan said:WAY overpowered. Notice that the Eladrin only get a single additional skill. You're talking about giving a half-elf ALL skills.
Correct. Half-elves are allowed to choose from Human, Elf, and Half-Elf racial feats but not the Eladrin ones or the (non-existent as of yet) Drow ones.AFGNCAAP said:Is the half-elf just half-Human/half-Elf, and not, per se, half-Human/half-Eladrin, or half-Human/half-Drow?