Magic Rub
First Post
Hello boys & girls it's stupid/repeating rules question time here at Enworld.
Today's stupid repeating rules question is;
- A (Iron) Half-golem has the same magical immunities as an Iron golem. As follows...
Does a Half-golem (or golems) spell immunity work as per most other spell immunity, as an unbeatable spell resistance, something that can be voluntarily lowered to accept spells, & spell like abilities? I ask because of the fact that the golem immunity also includes supernatural abilities, which SR doesn't normally cover.
I have a player that is looking at becoming a (iron) half-golem as-per the Monster Manuel 2 template. I can't seem to find anything (other then the above DMG quote) that deals with this, is there something in a FAQ's I haven't seen. Any help, rules, opinions or otherwise, on this would be much appreciated.
Today's stupid repeating rules question is;
- A (Iron) Half-golem has the same magical immunities as an Iron golem. As follows...
Magic immunity as an Iron golem - an iron golem is immune to all spells, spell like abilities, and supernatural effects, except as follows. An electricity effect slows it (as the slow spell) for 3 rounds, with no save. a fire effect breaks any slow effect on the golem and cures 1 point of damage for each 3 points of damage it would otherwise deal. For example a fireball hits ("normally" dealing 18 points of damage) & heals for 6 points
Does a Half-golem (or golems) spell immunity work as per most other spell immunity, as an unbeatable spell resistance, something that can be voluntarily lowered to accept spells, & spell like abilities? I ask because of the fact that the golem immunity also includes supernatural abilities, which SR doesn't normally cover.
From DMG
Only spells and spell-like abilities are subject to spell resistance. Extraordinary and supernatural abilities (including
enhancement bonuses on magic weapons) are not.
A creature can voluntarily lower its spell resistance. Doing so is a standard action that does not provoke an attack of opportunity. Once a creature lowers its resistance, it remains down until the creature's next turn. At the beginning of the creature's next turn, the creature's spell resistance automatically returns unless the creature intentionally keeps it down (also a standard action that does not provoke an attack of opportunity).
A creature's spell resistance never interferes with its own spells, items, or abilities.
I have a player that is looking at becoming a (iron) half-golem as-per the Monster Manuel 2 template. I can't seem to find anything (other then the above DMG quote) that deals with this, is there something in a FAQ's I haven't seen. Any help, rules, opinions or otherwise, on this would be much appreciated.