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Halfling Snow Barbarians
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<blockquote data-quote="Gray Lensman" data-source="post: 5875948" data-attributes="member: 6680243"><p>Okay, point me in the right direction if this as been done.</p><p> </p><p><span style="font-size: 12px"><span style="color: cyan">SRD ALERT!!!, I "AM" Trying to keep this withing the SRD "IF" I can and still come up with something reasonable.</span></span></p><p> </p><p>What I have is a need for a rather large and previously undiscovered Halfling Variant - The Avarra</p><p> </p><p>So far I have spent more time on their War Dog Mounts than the Avarra themselves.</p><p> </p><p>So far I taken the Standard Halfling and given it the Artic Variant from UA with it +4 Bonus to Fortitude Saves Vs Cold Weather or Exposure <span style="color: lime">(does this mean it gets the bonus against cold magic?)</span></p><p></p><p><span style="color: white">The Generic Halfling traits of +2 Dex and -2 Str</span></p><p><span style="color: lime">(Thinking that the Artic races in UA are Grimmer than Usual I will give them -1 to CHA and reduce the STR detriment to -1 <strong><em><u>OR</u></em></strong> perhaps +2 DEX, +1 STR, +1 CON, -1 INT, -1 WIS and -2 CHA)</span></p><p></p><p><span style="color: white">The Avarra do not use the standard Classes:</span></p><p> </p><p>1st - Each "ENCOUNTERED" Avarra is a leveled character, commoners NEVER leave the home valley.</p><p> </p><p>2nd - The Avarra do not use the standard classes but a mixture of two classes in a not quite Gestalt way. Each Avarra is a mix of Barbarian and either Fighter, Ranger, Bard, Cleric, or Druid (No Sorcerers here) and the get only one special ability from each class at each level, HD are Added then Divided by two.</p><p> </p><p><span style="color: pink">Example: Barbarian/Ranger Mix - Barbarian gets Fast Movement and Rage 1/day at level 1 <span style="color: cyan">(No iliteracy here, the Avarra have a very looong written and oral tradition)</span> and a ranger gets Wild Empathy, Track and 1st Favored Enemy at first level. A Ranger type would probably take Fast Movement from the Barbarian side and Wild Empathy from the Ranger side.</span></p><p></p><p><span style="color: #ffc0cb">at Second level it is an easier choice since each class only gets on SA (Uncanny Dodge and Combat Style</span></p><p></p><p><span style="color: white">Are you with me so far? Oh, and Yes, it is a high power campaign with the PC's and Major NPC's being full blown Gestalt characters</span></p><p> </p><p>?, comments. groans and gripes now accepted <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p> </p><p>EDIT: Anyone know a way within the SRD to get them Survival without spending anything on it?</p></blockquote><p></p>
[QUOTE="Gray Lensman, post: 5875948, member: 6680243"] Okay, point me in the right direction if this as been done. [SIZE=3][COLOR=cyan]SRD ALERT!!!, I "AM" Trying to keep this withing the SRD "IF" I can and still come up with something reasonable.[/COLOR][/SIZE] What I have is a need for a rather large and previously undiscovered Halfling Variant - The Avarra So far I have spent more time on their War Dog Mounts than the Avarra themselves. So far I taken the Standard Halfling and given it the Artic Variant from UA with it +4 Bonus to Fortitude Saves Vs Cold Weather or Exposure [COLOR=lime](does this mean it gets the bonus against cold magic?)[/COLOR] [COLOR=white]The Generic Halfling traits of +2 Dex and -2 Str[/COLOR] [COLOR=lime](Thinking that the Artic races in UA are Grimmer than Usual I will give them -1 to CHA and reduce the STR detriment to -1 [B][I][U]OR[/U][/I][/B] perhaps +2 DEX, +1 STR, +1 CON, -1 INT, -1 WIS and -2 CHA)[/COLOR] [COLOR=white]The Avarra do not use the standard Classes:[/COLOR] 1st - Each "ENCOUNTERED" Avarra is a leveled character, commoners NEVER leave the home valley. 2nd - The Avarra do not use the standard classes but a mixture of two classes in a not quite Gestalt way. Each Avarra is a mix of Barbarian and either Fighter, Ranger, Bard, Cleric, or Druid (No Sorcerers here) and the get only one special ability from each class at each level, HD are Added then Divided by two. [COLOR=pink]Example: Barbarian/Ranger Mix - Barbarian gets Fast Movement and Rage 1/day at level 1 [COLOR=cyan](No iliteracy here, the Avarra have a very looong written and oral tradition)[/COLOR] and a ranger gets Wild Empathy, Track and 1st Favored Enemy at first level. A Ranger type would probably take Fast Movement from the Barbarian side and Wild Empathy from the Ranger side.[/COLOR] [COLOR=#ffc0cb]at Second level it is an easier choice since each class only gets on SA (Uncanny Dodge and Combat Style[/COLOR] [COLOR=white]Are you with me so far? Oh, and Yes, it is a high power campaign with the PC's and Major NPC's being full blown Gestalt characters[/COLOR] ?, comments. groans and gripes now accepted :p EDIT: Anyone know a way within the SRD to get them Survival without spending anything on it? [/QUOTE]
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