Brujoloco
First Post
Hellou guys, I recently started a 4E campagin with my old gaming group, and unfortunately, the 3.5 darkness clouds a lot of our assumed conceptions regarding play (main reason we switched to Alternity/CoC etc, we hated the monster 3.0/3.5 was)
Now I have a few questions to help me understand certain things.
I have been lurking the forums trying to find answers to my plight, but havent found anything relevant, perhaps It's too obvious I can't see it (it happens sometimes)
Ok first question
1) Can I attack monsters if I have allies in front of me and have no direct line of sight to them?
X=empty squares
I=me
P=Player/ally
M=Monster
P
IxxxxPxxxxPM
P
1.1) Is there no such thing as a penalty to attacking enemies with ranged weapons if allies are adjacent to them?
1.2) If I use a ranged power/spell against a monster that targets it, what happens if I use it through a cloud/spell that grants concealment? I get the regular -2 penalty for concealment and thats it? or I can't cuz I can't see it?
1.3) Can the Monster in the above diagram target me? attack me? look at me in an evil way?
1.4) If the monster is concealed and I am concealed too do we have -2 to each other to attack? (if I can attack at all regarding question 1)
2) Can I move Blast areas around even with walls nearby or using walls as a buffer for extra blast space I dont want?
I=me
x=empty squares
W=wall
M=monster
@=burst
Regular 5 blast for example
xxxxxxxxxxxxx
x@@@@@xxxx
x@@@@@xxxx
I@@@@@xxxx
x@@@@@xxxx
x@@@@@xxxx
xxxxxxxxxxxxx
What if there's a wall nearby? (can I use it like this?)
wwwwwwwwwwwww
I@@@@@xxxxxxxx
XXXXXXXXXXXXXXXX
Implying that I moved the other 4 5x5 rows of the burst 5 into the wall? Doing this cuz I dont want to hit other players or dont want to burn/freeze/damage specific furniture/totem/altar in the way? or do I have to use THE FULL BURST and can't let some of it leak or be dissipated?
Also this assumes that I can move bursts around and not only in the two directions the PHB assumes
Regular PHB Blast 3 for example
FRONT
xxxxxxx
x@@@x
I@@@x
x@@@x
xxxxxxx
DIAGONALLY
Ixxxxxx
x@@@x
x@@@x
x@@@x
xxxxxxx
Can I move them around?
Like this?
@@@
@@@
I@@@
or with a 5
IIIIIIIIIIIII
I@@@@@I
I@@@@@I
I@@@@@I
I@@@@@I
I@@@@@I
IIIIIIIIIIIII
wherein I can place the I (me the point of origin)on any square as long as I maintain the shape of the Blast 5?
Wich leads me to my original question #2 of me being able to assume some of the blast can be lost in the wall for example?
3) What happens if a Monster pushes a PC into a single square hole with a power and then a diff player pushes the monster into the same hole?
I assume that when people fall into holes they fall prone (they do officially?)
3.1) what if its a dwarf?
3.2) if the monster falls on the hole and the player was climbing does it drag it away to the bottom?
3.3) if the player was standing upright in the bottom and the monster falls on top of him what happens? he dodges it? it falls upon his head making both prone?
3.4)The player when trying to climb out makes a Climb check , does it count as part of his movement? is it a minor action? is it free? how much can he move up?
3.4.1 What if the player was climbing out and for some reason was in the middle , lets say the hole was a single square on map and was about 10 squares deep and ended up in the middle during the moment the monster was thrown inside? He falls with the monster? he dodges it bracing the wall? what mechanic should I use for it?
4) Arcana Based rituals can be performed by clerics? (confused on the arcana=mages religion=clerics thing)
5) My dwarven cleric player used an arcana ritual (hence question #4) to summon a Tenser Floating Disk. Reading the power description as stated he used it as a moving "throne/platform " to avoid triggering pressure traps and move over a chasm. I had to rule that the disc floats in relation to a grounded surface, so he was unable to cross the chasm. Can he do this LEGALLY? can he float around and move adjacent to enemies in the disk? Attack them? How can this be solved/nerfed? Everybody in my party is trying to cash up on this :/
5.1 Can the disk actually FLOAT without a grounded surface? can he glide down for example towards the bottom of a chasm ? or the disk simply falls like a lump of lead?
5.2 During one dungeon delving exploration the party found a one square hole trap wich after triggering they "covered" it with the disk so they could walk safely over it, is this legal?
6) Can you walk through allies during combat?
6.1 if you can, what happens if during movement thru several allies end up in a square that looked empty but you unknowingly triggered a trap that when it fails to hit you it places you back on the closest square adjacent to it (the same level 1 hole trap) ? Since he already moved say 5 squares (4 of them thru allies in a narrow corridor and the 5th square, wich looked clear was a pit hole trap and it failed to "hit" him) I ruled he fell prone on the square occupied by his ally (this was a turn based situation cuz goblins where on the far end of the corridor peepering them with arrows)
6.2 This leads me to the next complication, if I allow them to be prone (thus being able to crawl) inside allies squares and there's no more space to where they can move, they have to remain prone in there?
6.3 A fallen unconscious ally is technically prone, and allies can move into his square and fight from there, what happens if onthe next turn he rolls a nat 20 while an ally is still on the same square, how do you handle this? he crawls out of the space? what if he is surrounded on all sides by enemies? he is active, but prone and the only one able to fight is his friend and he has to remain prone? can he at least slash the enemies feet? or gnaw at them or is he completely worthless?
7) The Wizard Daily Power Flaming Sphere, what is the reach of it regarding 3D space? A wizard summoned it right in the middle of a group of goblins who some where on the ground and others a couple feet up in niches on a wall? does it count as a Cube regarding the squares it affects?
7.1 wich leads me to how much is officially a square on a 2d plane? 5x5 feet?
7.2 Also the power confused some of us, the extra 1d4+Int mod for starting your turn in an adjacent square to it is AUTOMATIC? or does the wizard needs to roll attack?
8) Attribute Modifiers / Half Level Bonus / Attack Bonus
I was having quite a debate with some friends here regarding the proper way to read a power card. For instance, Magic Missile is 2d4+Int Modifier, lets say I have an Int 18 Wizard who is also level 1.
So his dmg would be 2d4+4 at level 1 yes? so when he goes up a level the damage would be 2d4+5? or the damage can only go up by raising his int to 20? and the half level abil mod is for attack only?
8.1Also, If you are proficient with a weapon, you get a +2 Attack bonus to it yes? Does this apply to ranged attacks with spells? Someone was arguing he was "proficient" with his magic missiles (yes I have that kind of players)
Well, thats it ... for now
Cheers!
Now I have a few questions to help me understand certain things.
I have been lurking the forums trying to find answers to my plight, but havent found anything relevant, perhaps It's too obvious I can't see it (it happens sometimes)
Ok first question
1) Can I attack monsters if I have allies in front of me and have no direct line of sight to them?
X=empty squares
I=me
P=Player/ally
M=Monster
P
IxxxxPxxxxPM
P
1.1) Is there no such thing as a penalty to attacking enemies with ranged weapons if allies are adjacent to them?
1.2) If I use a ranged power/spell against a monster that targets it, what happens if I use it through a cloud/spell that grants concealment? I get the regular -2 penalty for concealment and thats it? or I can't cuz I can't see it?
1.3) Can the Monster in the above diagram target me? attack me? look at me in an evil way?
1.4) If the monster is concealed and I am concealed too do we have -2 to each other to attack? (if I can attack at all regarding question 1)
2) Can I move Blast areas around even with walls nearby or using walls as a buffer for extra blast space I dont want?
I=me
x=empty squares
W=wall
M=monster
@=burst
Regular 5 blast for example
xxxxxxxxxxxxx
x@@@@@xxxx
x@@@@@xxxx
I@@@@@xxxx
x@@@@@xxxx
x@@@@@xxxx
xxxxxxxxxxxxx
What if there's a wall nearby? (can I use it like this?)
wwwwwwwwwwwww
I@@@@@xxxxxxxx
XXXXXXXXXXXXXXXX
Implying that I moved the other 4 5x5 rows of the burst 5 into the wall? Doing this cuz I dont want to hit other players or dont want to burn/freeze/damage specific furniture/totem/altar in the way? or do I have to use THE FULL BURST and can't let some of it leak or be dissipated?
Also this assumes that I can move bursts around and not only in the two directions the PHB assumes
Regular PHB Blast 3 for example
FRONT
xxxxxxx
x@@@x
I@@@x
x@@@x
xxxxxxx
DIAGONALLY
Ixxxxxx
x@@@x
x@@@x
x@@@x
xxxxxxx
Can I move them around?
Like this?
@@@
@@@
I@@@
or with a 5
IIIIIIIIIIIII
I@@@@@I
I@@@@@I
I@@@@@I
I@@@@@I
I@@@@@I
IIIIIIIIIIIII
wherein I can place the I (me the point of origin)on any square as long as I maintain the shape of the Blast 5?
Wich leads me to my original question #2 of me being able to assume some of the blast can be lost in the wall for example?
3) What happens if a Monster pushes a PC into a single square hole with a power and then a diff player pushes the monster into the same hole?
I assume that when people fall into holes they fall prone (they do officially?)
3.1) what if its a dwarf?
3.2) if the monster falls on the hole and the player was climbing does it drag it away to the bottom?
3.3) if the player was standing upright in the bottom and the monster falls on top of him what happens? he dodges it? it falls upon his head making both prone?
3.4)The player when trying to climb out makes a Climb check , does it count as part of his movement? is it a minor action? is it free? how much can he move up?
3.4.1 What if the player was climbing out and for some reason was in the middle , lets say the hole was a single square on map and was about 10 squares deep and ended up in the middle during the moment the monster was thrown inside? He falls with the monster? he dodges it bracing the wall? what mechanic should I use for it?
4) Arcana Based rituals can be performed by clerics? (confused on the arcana=mages religion=clerics thing)
5) My dwarven cleric player used an arcana ritual (hence question #4) to summon a Tenser Floating Disk. Reading the power description as stated he used it as a moving "throne/platform " to avoid triggering pressure traps and move over a chasm. I had to rule that the disc floats in relation to a grounded surface, so he was unable to cross the chasm. Can he do this LEGALLY? can he float around and move adjacent to enemies in the disk? Attack them? How can this be solved/nerfed? Everybody in my party is trying to cash up on this :/
5.1 Can the disk actually FLOAT without a grounded surface? can he glide down for example towards the bottom of a chasm ? or the disk simply falls like a lump of lead?
5.2 During one dungeon delving exploration the party found a one square hole trap wich after triggering they "covered" it with the disk so they could walk safely over it, is this legal?
6) Can you walk through allies during combat?
6.1 if you can, what happens if during movement thru several allies end up in a square that looked empty but you unknowingly triggered a trap that when it fails to hit you it places you back on the closest square adjacent to it (the same level 1 hole trap) ? Since he already moved say 5 squares (4 of them thru allies in a narrow corridor and the 5th square, wich looked clear was a pit hole trap and it failed to "hit" him) I ruled he fell prone on the square occupied by his ally (this was a turn based situation cuz goblins where on the far end of the corridor peepering them with arrows)
6.2 This leads me to the next complication, if I allow them to be prone (thus being able to crawl) inside allies squares and there's no more space to where they can move, they have to remain prone in there?
6.3 A fallen unconscious ally is technically prone, and allies can move into his square and fight from there, what happens if onthe next turn he rolls a nat 20 while an ally is still on the same square, how do you handle this? he crawls out of the space? what if he is surrounded on all sides by enemies? he is active, but prone and the only one able to fight is his friend and he has to remain prone? can he at least slash the enemies feet? or gnaw at them or is he completely worthless?
7) The Wizard Daily Power Flaming Sphere, what is the reach of it regarding 3D space? A wizard summoned it right in the middle of a group of goblins who some where on the ground and others a couple feet up in niches on a wall? does it count as a Cube regarding the squares it affects?
7.1 wich leads me to how much is officially a square on a 2d plane? 5x5 feet?
7.2 Also the power confused some of us, the extra 1d4+Int mod for starting your turn in an adjacent square to it is AUTOMATIC? or does the wizard needs to roll attack?
8) Attribute Modifiers / Half Level Bonus / Attack Bonus
I was having quite a debate with some friends here regarding the proper way to read a power card. For instance, Magic Missile is 2d4+Int Modifier, lets say I have an Int 18 Wizard who is also level 1.
So his dmg would be 2d4+4 at level 1 yes? so when he goes up a level the damage would be 2d4+5? or the damage can only go up by raising his int to 20? and the half level abil mod is for attack only?
8.1Also, If you are proficient with a weapon, you get a +2 Attack bonus to it yes? Does this apply to ranged attacks with spells? Someone was arguing he was "proficient" with his magic missiles (yes I have that kind of players)
Well, thats it ... for now
Cheers!