I know. My initial reaction was "wait, is this really happening?" Unfortunately, it actually was happening, and then came the humiliation, the degradation, the fear, and eventually the rage that helped me grab my bag and scramble out of there as quickly as I could.
Not that this justifies it by any means, but. . .
I'm going to pause here for a moment. You are right that it is not justified. Not at all. None of the answers to the questions that follow the "but" will ever in any way justify or excuse what they did. The answers might have educational or explanatory value though, which is why I will answer them.
. . . I'm trying to wrap my head around something like this happening, what age was the DM and your co-players and how many years ago was this? Surely these guys have matured since then?
Apologies if this has already been answered earlier. I did try skimming through the thread, page spotting, but I missed this story.
I haven't really gotten into the specifics before other than how I felt while it was going on. I don't particularly like to dwell on it, which I hope is something you can understand.
There were four of them, the DM and three players. The DM seemed like he was the eldest of the group, but I didn't ask what their ages were. However, based on their appearance, that all of them drove, that more than half of them were smokers who didn't express that they couldn't buy their own cigarettes, and the fact that the DM had his own place (it was a trailer in a mobile home park, which is a common "starter home" in that area), I'm going to ballpark the entire group somewhere in the 16 to 25 age range, with at least two or three of them being 18+.
I was, I believe, 15 at the time. It happened in the first couple years of my being in high school. I know I was driving at the time (I certainly drove away from there faster than the speed limit allowed), but I think I might have had my learner's permit and not a formal driver's license. So that would make it a little over twenty years ago now.
As for whether they have matured since then, I would hope so. However, I doubt it, and I have no desire to ever meet any of them again to find out. I stopped going to the hobby shop where I met them simply because I didn't want to run into them ever again, and because I was concerned that they may have shared the story with some of the staff at the store, and I would have been mortified if any of the staff brought it up while I was shopping there.
As DMs we worry about how a character death will affect the player. PC Rape, humiliation and such like is pretty out there.
I would have rather had my character just killed outright. I actually left her sheet there when I fled. I realized that after a few days. However, I didn't lament the loss. I would have never been able to play her again anyway without recalling what happened. I almost quit playing D&D altogether after that. It was only the good times I'd had playing with friends before then that encouraged me not to just give it up for good. Despite deciding to stick with the hobby, it took me about a month or two to even get up the will to start looking for another group to play with. And that took a while, especially since I'd also lost the hobby shop where I could have hung out to look for another group.
Recently one of the characters was kidnapped and worked over by the bad guys to obtain information about the party. The entire interrogation was off-screen and no details were given. When rescued, only the mechanical effects of the interrogation and some light description was given i.e fatigued, no condition to fight, bloodied and bruised.
When we were younger we might have dealt with this scenario in a little more detail - maturity, enjoyment of all and importance of pacing the story allows us to speed past scenario's like this, where the only thing that was considered was the information obtained. In fact we played out the entire rescue with 25 cards I specifically made, their randomness brought about the story that evolved from the rescue. So the 'bad stuff' was completely glossed over.
No damage was inflicted upon the player psyche or how that character was viewed. Truthfully I cannot take credit that I had all of this in mind when I decided on that course of action with the captured PC. This conversation now with you though, has made me more aware of it, so that is a positive.
That sounds like a good way to handle it. In general, whenever a character is going to be abused in some way, I prefer to gloss over it. As a DM, I've had capture scenarios where PCs have been whipped viciously (usually as punishment for a failed escape attempt), but I never RP it. I usually just tell the player what the aftereffects are, if any. As a good example, I ran an adventure where the party was captured. They attempted to escape, and failed. When they were caught, I just told them "The guards whip you for your 'insolence' before dumping you back in your cell. It takes a couple days for you to recover enough to make another escape attempt."