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World of Kulan
[Harqual] Cirrus: The City of Spires
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<blockquote data-quote="Knightfall" data-source="post: 8449193" data-attributes="member: 2012"><p><strong><u>CIRRUS</u></strong></p><p><strong>Proper Name(s):</strong> The City-state of Cirrus, The City of Spires</p><p><strong>Rulers:</strong> A council of the city’s wealthy elite, which is made up of the powerful noble and mercantile families that control the spire kinships.</p><p><strong>Government:</strong> Plutocracy</p><p><strong>Capital:</strong> Caloric</p><p><strong>Major Towns:</strong> Antoinan (pop. – 220), Cirrus (pop. – 98,000), Dunargma (ruined), Lago Lindo (pop. – 50), Lavoisien (pop. – 180), Rumfeld (ruined).</p><p><strong>Provinces:</strong> One centrally located spire kinship, four major spire kinships, eight minor spire kinships, a dozen nonaligned towers, a dozen wards in the lower city, and over two-dozen knight-holds & minor lordships surrounding the city (within 50 to 100 miles). There are many more spires in Cirrus than just the kinship spires, but these are controlled by the major religions of the city-state. Minor religions (and cults) don’t have their own spires, and have their temples scattered throughout the lower city’s wards.</p><p><strong>Resources:</strong> Exotic animals, griffons (and other flying mounts), magic (general), refined metals, and spelljamming gear & ships.</p><p><strong>Coinage:</strong> Spire (gp), Tower (sp), Griffon (cp). Cirrus has had other types of coin, in the past, but they never stayed in style. The three types of coins listed here are the only coins minted in the city, now, although coins from Anoria and Cauldron are accepted in the city-state.</p><p><strong>Population:</strong> 984,500 – Human 35%, Halfling (hairfoot) 18%, Elf (urbanite) 15%, Goblinoid 10%, Dwarf (sundered) 8%, Half-Elf 6%, Elf (desert) 3%, Halfling (fire river) 2%, Half-Orc 2%, Other Races 1%.</p><p><strong>Languages:</strong> Aethercommon, Anorian, Auran, Common, Draconic, Dwarven, Elven, Goblin, Halfling, Kitt, Orc, and a pidgin form of Gnome among the poor and homeless.</p><p><strong>Alignments:</strong> All, dominated by LN.</p><p><strong>Patron God:</strong> None.</p><p><strong>Major Religions:</strong> Alathrien, Aoskar, Apollo, Aurifar, Berronar, Boccob, Celestian, Chronepsis, Cyrrollalee, Cull, Gruumsh, Hades, Heward, Immotion, Inanna, Jalivier, Lendys, Math Mathonwy, Mayela, Meriadar, Moradin, Olidammara, Ptah, Sanh, Stronmaus, Valkar, Wee Jas, and Yondalla.</p><p><strong>Minor Religions:</strong> Annam, Arvoreen, Astilabor, Avatea, Azul, Bast, Calphas, Clangeddin, Corellon, Darahl, Dike, Draven, Druaga, Eddelis, Erythnul, Eshebala, Girru, Halmyr, Hanali, Hiatea, Issek, Kuil, Maglubiyet, Mahridaar, Oghma, Ramara, Tethrin, Thoth, Tyche, Urogalan, Vergadain, Viccan, and Xan Yae.</p><p><strong>Shrines and Cults:</strong> Amand, Anon, Asmodeus, Barachiel, Brandobaris, Ces, Cronus, Dispater, Domiel, Dugmaren, Erathaol, Erevan, Emcey, Enduma, Graz’zt, Hruggek, Ilsensine, Jaeger, Kurtulmak, Malcanthet, Muamman, Santè, Sathia, Shoku, Sialic, Surtur, Squerrik, Thera, Truce, Uranus, Vespin, Zell, and Zoser.</p><p><strong>Alliances:</strong> Dominion of Cauldron (strained); Principality of Pretensa (tentative).</p><p></p><p>Cirrus is a powerful plutocracy, and those with power are very rich, while those without power, must survive on the streets of the wards of the Lower City. Those living the high life" in the city-state's many spires rarely visit the Lower City, but the faithful of the North Gods are the exception, as they work to help the downtrodden and hunt undead.</p><p></p><p>The Lower City is controlled by a powerful thieves' guild, which can be both benign and malign, depending on who the guild members are dealing with. Woe to any uptight rich flop who goes slumming in the Lower City. Death will be the least of his/her problem. Slavery and undeath is outlawed throughout the spires and towers, but it runs rampant through the Lower City.</p><p></p><p>This city-state is also one of the only places in the Thunder Lands, along with the Diabolic Enclaves, where the followers of the Sword Gods aren't attacked on site. Several temples to the Sword Gods exist in Cirrus, with the Spire of the Miser, dedicated to Math fab Mathonwy, being the largest. A temple dedicated to Druaga also stands, unhindered, in the worst part of the Lower City.</p><p></p><p>The temples dedicated to the North Gods are always working towards ejecting the followers of the Sword Gods from the city-state. This has led to a running street war between the faithful of the North Gods (including, most prominently, the churches of Bast and Kuil) vs. the evil priests of Druaga and their summoned, fiendish allies. The thieves' guild doesn't take sides in this religious, street war, preferring to hang onto its own holdings.</p><p></p><p><strong>DM’s Note:</strong> Previously named Caloric, the City-state of Cirrus became a major campaign locale for my Order of the Silver Hand/Shackled City campaign. The city was inspired by the “idea of Sharn,” but without that city's <em>intense</em> Eberron background. (I eventually added Sharn to the World of Kulan but placed in on the other side of the world.) It also pays homage to spelljammer and the idea of airships, as this city-state has quickly grown into the major spelljamming and airship port in the region known as the Thunder Lands.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8449193, member: 2012"] [B][U]CIRRUS[/U] Proper Name(s):[/B] The City-state of Cirrus, The City of Spires [B]Rulers:[/B] A council of the city’s wealthy elite, which is made up of the powerful noble and mercantile families that control the spire kinships. [B]Government:[/B] Plutocracy [B]Capital:[/B] Caloric [B]Major Towns:[/B] Antoinan (pop. – 220), Cirrus (pop. – 98,000), Dunargma (ruined), Lago Lindo (pop. – 50), Lavoisien (pop. – 180), Rumfeld (ruined). [B]Provinces:[/B] One centrally located spire kinship, four major spire kinships, eight minor spire kinships, a dozen nonaligned towers, a dozen wards in the lower city, and over two-dozen knight-holds & minor lordships surrounding the city (within 50 to 100 miles). There are many more spires in Cirrus than just the kinship spires, but these are controlled by the major religions of the city-state. Minor religions (and cults) don’t have their own spires, and have their temples scattered throughout the lower city’s wards. [B]Resources:[/B] Exotic animals, griffons (and other flying mounts), magic (general), refined metals, and spelljamming gear & ships. [B]Coinage:[/B] Spire (gp), Tower (sp), Griffon (cp). Cirrus has had other types of coin, in the past, but they never stayed in style. The three types of coins listed here are the only coins minted in the city, now, although coins from Anoria and Cauldron are accepted in the city-state. [B]Population:[/B] 984,500 – Human 35%, Halfling (hairfoot) 18%, Elf (urbanite) 15%, Goblinoid 10%, Dwarf (sundered) 8%, Half-Elf 6%, Elf (desert) 3%, Halfling (fire river) 2%, Half-Orc 2%, Other Races 1%. [B]Languages:[/B] Aethercommon, Anorian, Auran, Common, Draconic, Dwarven, Elven, Goblin, Halfling, Kitt, Orc, and a pidgin form of Gnome among the poor and homeless. [B]Alignments:[/B] All, dominated by LN. [B]Patron God:[/B] None. [B]Major Religions:[/B] Alathrien, Aoskar, Apollo, Aurifar, Berronar, Boccob, Celestian, Chronepsis, Cyrrollalee, Cull, Gruumsh, Hades, Heward, Immotion, Inanna, Jalivier, Lendys, Math Mathonwy, Mayela, Meriadar, Moradin, Olidammara, Ptah, Sanh, Stronmaus, Valkar, Wee Jas, and Yondalla. [B]Minor Religions:[/B] Annam, Arvoreen, Astilabor, Avatea, Azul, Bast, Calphas, Clangeddin, Corellon, Darahl, Dike, Draven, Druaga, Eddelis, Erythnul, Eshebala, Girru, Halmyr, Hanali, Hiatea, Issek, Kuil, Maglubiyet, Mahridaar, Oghma, Ramara, Tethrin, Thoth, Tyche, Urogalan, Vergadain, Viccan, and Xan Yae. [B]Shrines and Cults:[/B] Amand, Anon, Asmodeus, Barachiel, Brandobaris, Ces, Cronus, Dispater, Domiel, Dugmaren, Erathaol, Erevan, Emcey, Enduma, Graz’zt, Hruggek, Ilsensine, Jaeger, Kurtulmak, Malcanthet, Muamman, Santè, Sathia, Shoku, Sialic, Surtur, Squerrik, Thera, Truce, Uranus, Vespin, Zell, and Zoser. [B]Alliances:[/B] Dominion of Cauldron (strained); Principality of Pretensa (tentative). Cirrus is a powerful plutocracy, and those with power are very rich, while those without power, must survive on the streets of the wards of the Lower City. Those living the high life" in the city-state's many spires rarely visit the Lower City, but the faithful of the North Gods are the exception, as they work to help the downtrodden and hunt undead. The Lower City is controlled by a powerful thieves' guild, which can be both benign and malign, depending on who the guild members are dealing with. Woe to any uptight rich flop who goes slumming in the Lower City. Death will be the least of his/her problem. Slavery and undeath is outlawed throughout the spires and towers, but it runs rampant through the Lower City. This city-state is also one of the only places in the Thunder Lands, along with the Diabolic Enclaves, where the followers of the Sword Gods aren't attacked on site. Several temples to the Sword Gods exist in Cirrus, with the Spire of the Miser, dedicated to Math fab Mathonwy, being the largest. A temple dedicated to Druaga also stands, unhindered, in the worst part of the Lower City. The temples dedicated to the North Gods are always working towards ejecting the followers of the Sword Gods from the city-state. This has led to a running street war between the faithful of the North Gods (including, most prominently, the churches of Bast and Kuil) vs. the evil priests of Druaga and their summoned, fiendish allies. The thieves' guild doesn't take sides in this religious, street war, preferring to hang onto its own holdings. [B]DM’s Note:[/B] Previously named Caloric, the City-state of Cirrus became a major campaign locale for my Order of the Silver Hand/Shackled City campaign. The city was inspired by the “idea of Sharn,” but without that city's [I]intense[/I] Eberron background. (I eventually added Sharn to the World of Kulan but placed in on the other side of the world.) It also pays homage to spelljammer and the idea of airships, as this city-state has quickly grown into the major spelljamming and airship port in the region known as the Thunder Lands. [/QUOTE]
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[Harqual] Cirrus: The City of Spires
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