...that 4E has removed a lot of the barriers to DMing (specifically, encounter creation)? This is not meant to be a 3.5 vs 4 argument - but my friends, and I, found encounter creation, combat, etc, in 3.5 to be prohibitively difficult to set up and balance. As a group, we rarely ran linear modules, and had relatively few combats (0-2) per session. Worse, because of the non-linear nature of the game, the DM never knew what encounters were going to happen before the session started.
With 4E's monster manual (in my opinion, the best book WotC has ever released), we can whip up combats of whatever difficulty we want. This has resulted in one -really notable and admirable- effect:
Everybody wants to DM.
Previously, people avoided it. Now, of the 4 players in the group, 3 have run one-shots in 4E, and the other one wants to.
Has anybody else noticed a pretty dramatic up-swing in "...this seems pretty simple. Anybody mind if I DM a game?"
I think it bodes well for our hobby.
-Cross
With 4E's monster manual (in my opinion, the best book WotC has ever released), we can whip up combats of whatever difficulty we want. This has resulted in one -really notable and admirable- effect:
Everybody wants to DM.
Previously, people avoided it. Now, of the 4 players in the group, 3 have run one-shots in 4E, and the other one wants to.
Has anybody else noticed a pretty dramatic up-swing in "...this seems pretty simple. Anybody mind if I DM a game?"
I think it bodes well for our hobby.
-Cross