TheGogmagog
First Post
Has anyone used the companion spirit (DMGII p195)? If so, which one?
I was starting a game, and we thought we were going to be short a cleric. So as the DM, I was going to offer a salve companion spirit in lieu of the Wizard's familiar. Then, I thought a good defense like Rampart, Shadow or Shroud might be more usefull to them than healing damage after they took it. So then I was going to let the Wizard chose his spirit with ONE of the general or specific qualities.
Reading through in greater detail, I read re-read and re-re-read the Magical Storage one. You cast the spell once into the Storage and each team member can cast the spell back out. First, I compaired to the Salve spirit. 3 hp healing per team member (15hp), or one cure light 1d8+1 per team member. Then I thought about the other uses like Snake's swiftness (from a druid).
Perhaps it's just that I was making it available 4 levels early that makes it seem overpowered.
I was starting a game, and we thought we were going to be short a cleric. So as the DM, I was going to offer a salve companion spirit in lieu of the Wizard's familiar. Then, I thought a good defense like Rampart, Shadow or Shroud might be more usefull to them than healing damage after they took it. So then I was going to let the Wizard chose his spirit with ONE of the general or specific qualities.
Reading through in greater detail, I read re-read and re-re-read the Magical Storage one. You cast the spell once into the Storage and each team member can cast the spell back out. First, I compaired to the Salve spirit. 3 hp healing per team member (15hp), or one cure light 1d8+1 per team member. Then I thought about the other uses like Snake's swiftness (from a druid).
Perhaps it's just that I was making it available 4 levels early that makes it seem overpowered.