No, I want the fighter to effectively contribute, even at high levels. The Book of 9 Swords, for example, provides some inroads PHB II also has some feats that went in the right direction.
That's certainly a solution - but doing this admits magic was the problem, no?
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This is not quite accurate: take away the fighters magic gear (specificaly the magic weapon) without compensating with something like inherant bonuses and you'll find the fighter significantly weak for his level and that "tons of damage" becomes a myth.
but they have their magic, so this is kind of a silly point. One issue with 3e is mages suffer little to no consequences for using and abusing magic day in day out.
In Conan's world, magic had costs - you walked a dark path when you went for big magic, slip and your soul was lost - nothing like that for 3e.
Pithy. So it's ok for 1 guy to have a hammer and the other guy to have a hammer AND also a full tool chest?
1. Fighters make huge contributions. I don't know where this comes from. Their contribution is the front line fighter. It's kind of like a game of football, the linebackers keep the other team off the quarterbacks and protect other members of the team. Casters are not close combat fighters. Nor are they meant to be. If it's unfair for fighters to not have magic then maybe casters should be made into close combat classes.
Another example is a fighter can take on several opponents at once, but the only way a fighter can take out multiple opponents is through area of effect spells such as Fireballs, otherwise, a caster can only fight one opponent at a time. In 3e give a fighter Power Attack, Cleave, and Great Cleave and a fighter can potentially take out eight opponents in one round. How is that not a contribution? That's just one example.
2. That certainly seems to be the argument, that having magic is the problem because it overshadows fighters and is much more powerful than fighters. However, it is not an argument I can agree to. This entire thing about getting rid of Vancian magic is basically an argument of favoring the fighter over the caster.
3. I vehemently disagree. Fighters are trained in close combat fighting. To that end they are often very strong and have lots of endurance. And let's turn the argument. If it's not fair for a fighter to not have Vancian magic, then it's not fait for a caster to not have a fighters' strength and combat training. In 1e and 2e casters did not get the strenth bonuses to damage that fighters has, and in 3e the fighters Base to Hit tables is much faster progression than a mages. Again, this is simply an argument meant to favor the fighter and does not truly favors true balance.
Fighters are not a useless class. I don't understand this myth at all.
4. Actually that's what creating an adventure is for. A mage is abusing his power and summoning demons to threaten the town? Send the PCs to go and reign him in. Some settings do have consequences. In FR there's things like dead magic zones and if a mage copies another mage's sigil he gets punished by the Gods themselves. In Dark Sun using magic improperly kills plants. Plus Some places in some settings have laws against magic or the misuse of magic. I'm sure with some research you can find plenty of other ideas like that.
5. There was nothing like that in previous editions either. But literature is different than an rpg, in that the creator has full control of the world. The core books don't really need that kind of system anyway, it should be left up to specific settings, such as say Dark Sun.
6. So if the guy has more tools from the other guy, punish him by taking away enough tools to make them both have the same amount of tools. How dare one person have more things than another? It's an affront to doing the greater good. The guy who has the less amount of tools simply can't do the job the other guy can, so why should he not be given an equal chance to do the same kind of job? Everybody must be made equal. It's for the greater good of society for the needs of the many outweigh the needs of the few or the one. (On #6 only)
Basically this entire argument is basically the fighter is the best class in the game and all rules should favor him. Screw casters.
To which I simply can not agree.
The game is set up for a team, and each member has a specific role to fill. That's what being part of a team is all about. That's what the game is all about, working as a team to overcome powerful challenges and evil. And part of what draws players together.
But I guess I'm something of an old school gamer and don't see the need to favor one class over another or have one class do everything.
In truth the Vancian Magic system is actually a fairly balanced system and works well for the game.
And you know what, this entire argument is also very similar to the classic age old argument of "why can't my halfling mage/thief have an 18/00 Str?".