MoogleEmpMog said:
But it's not *at all* how I've always pictured combat between Final Fantasy characters. Advent Children pretty much assumed that what the characters did in their limit breaks was what they, or at least Cloud, could do all the time, rather than the way they fought in cut scenes or their cameos or more action-oriented games.
Odd. IIRC they didn't use limit breaks more than once in a while in Advent Children. Barret seemed to have opened up with one against Bahamut-SIN but couldn't get another such blast charged up afterward, likely cuz he hadn't regained enough energy or re-absorbed enough mako from the area yet. Cloud used a few limit breaks over the course of the movie, but he was fighting a lot and never used more than one per battle or so (building up to it each time). I may be forgetting some point where he may've used a limit break at both the beginning and end of a fight, but I don't recall ATM. And of course, Cloud was taking a serious beating sometimes, so it's not implausible he wouldn't have been able to execute two limit breaks over the course of his last battle or the earlier one at the Forgotten Capitol of the ancients, where he was fighting all of Kadaj's gang at once.
Anyway, I don't recall that much being done in there that was too over-the-top for normal stuff. Vincent of course isn't even really human anymore, and always had strange abilities since Hojo's experiments, so his aerial movements in Advent Children are perfectly in tune with his floating around in FF7. Though, I'm kinda disappointed he can't float/glide/whatever in Dirge of Cerberus. :\ Cloud's got inhuman abilities of course as a psuedo-Sephiroth-clone-experiment subject. And Kadaj's gang were using materia most of the time to augment themselves and unleash magic attacks once in a while, mostly materia they stole from Cloud.
Still, I could see the limit breaks as being kinda like Bo9S maneuvers, possibly stuff like from the Martial Study feat, so only useable once per battle each.
I see most FFs as much, much lower-magic than typical D&D, much less the Exalted-like power level of Advent Children, and I think that's backed up by what's shown of the characters fighting in cut scenes.
Mind you, I totally think Sephiroth or Auron could cut through an adamantine wall if it were a necessary demonstration of badassitude - but Auron, unlike Sephiroth, could not do it while flying. Because Auron *doesn't fly.* :\
I don't remember these cut scenes you're talking about, where Final Fantasy characters are fighting like normal people with little or no magic at their disposal.... Then again, I haven't played any of the FF games for the past year or two, except for some FFVII and FFIX a few months ago, so I may just be forgetting.
Also, it seems odd that you'd consider FF lower-magic than D&D.... FF games often include magic-powered technology, magic crystals or other items that are fairly significant in numbers (...even North Corel in FF7 had some guy trying to sell a bit of materia, right? And Corel was dirt-poor), absurdly abundant populations of monsters running amuck in the wilderness.......and people who can fight such monsters and even mecha, using their own combat skills and a bit of magic.
I think D&D and the Book of Nine Swords pretty well compare to the level of magic in many Final Fantasy games.
Anyway, backon topic, errrmm.......I agree with Razz. Characters in D&D are pretty extraordinary in their combat abilities, given the monsters and such that they fight and defeat regularly, so the Book of Nine Swords doesn't seem all that unusual given the amount of exceptional skill, toughness, and magical power wielded by typical D&D characters. Or something like that.