meomwt
First Post
We were playing Traveller last year, and the crew were trying to set course for a Jump to get away from pursuers. The Helm and Engineering both rolled snake-eyes - more than once - and the ship was, apparently, lost in Hyperspace.
The DM turned up next week with a new game, set in the modern day, and encompassing conspiracy theory, myth, monsters and odd things happening to us all (e.g. at a meeting, something killed every member of the public there and left us alone: a chase through a churchyard at night was halted after photos of the characters were found pinned to the tombstones).
At the conclusion of the campaign, it was revealed that we were actually still the crew of our Traveller ship, we had made planetfall at a scientific base in a bad way and were in a sort of group coma. So, though it hadn't been deliberate (and wasn't technically a TPK), it was a clever way to turn bad die rolls into a clever game.
The DM turned up next week with a new game, set in the modern day, and encompassing conspiracy theory, myth, monsters and odd things happening to us all (e.g. at a meeting, something killed every member of the public there and left us alone: a chase through a churchyard at night was halted after photos of the characters were found pinned to the tombstones).
At the conclusion of the campaign, it was revealed that we were actually still the crew of our Traveller ship, we had made planetfall at a scientific base in a bad way and were in a sort of group coma. So, though it hadn't been deliberate (and wasn't technically a TPK), it was a clever way to turn bad die rolls into a clever game.