DreadArchon
First Post
Heh, I solved that with my characters by giving them the option for a "wealth rebuild." Essentially, during down times inserted into the story, the characters are assumed to have bought things, sold things, broke things, used things, lost things, found things, earned things, etc., and it just so happens--insert false surprise here--that they've ended up with wealth similar to that suggested by the Wealth by Level tables! How convenient!Aeric said:I refuse resurrections for metagame reasons: the chance to make a new character, especially one with hand-picked magic items according to the Wealth by Character Level table in the DMG.
(That is to say, players can--during story lulls--strip their inventories clean and buy up from scratch based on the tables. Story-specific items that they keep are deducted from the amount available to them at a discount. I see no reason to punish players for showing up more often by allowing for the possibility of them ending up poor compared to those who come in late and get to buy stuff.)
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