Destan
Citizen of Val Hor
Hi all -
My group, which cut our teeth on 1E and played the heck out of 3E since it was released, is making the move to 4E. While there are some reservations, concerns, and uncertainties, we had all of those things when we left our comfortable land of 1E for 3E. So we're going to try to do this with an open mind and, most importantly, just have fun.
Now that all that preamble stuff is out of the way, here's my real question: Has anyone played this game through 5 or more character levels?
We have "playtested" 4E online a couple times and had a lot of fun. I don't have many concerns about combat, per se, and my players like the increased focus on group tactics.
But I'm less certain about the differentiation during advancement. Do players feel like their characters are improving as they level up? Do those improvements feel "different" enough to keep each advancement meaningful?
That's what concerns me the most - I want my players to feel like their characters are increasing in power, even if the linear aspects of the "sweet spot" would suggest otherwise. So long as the illusion is there, we're OK.
So have you played or DM'd 5 or more levels of 4e? If so, how does it do?
Thanks!
Destan
My group, which cut our teeth on 1E and played the heck out of 3E since it was released, is making the move to 4E. While there are some reservations, concerns, and uncertainties, we had all of those things when we left our comfortable land of 1E for 3E. So we're going to try to do this with an open mind and, most importantly, just have fun.
Now that all that preamble stuff is out of the way, here's my real question: Has anyone played this game through 5 or more character levels?
We have "playtested" 4E online a couple times and had a lot of fun. I don't have many concerns about combat, per se, and my players like the increased focus on group tactics.
But I'm less certain about the differentiation during advancement. Do players feel like their characters are improving as they level up? Do those improvements feel "different" enough to keep each advancement meaningful?
That's what concerns me the most - I want my players to feel like their characters are increasing in power, even if the linear aspects of the "sweet spot" would suggest otherwise. So long as the illusion is there, we're OK.
So have you played or DM'd 5 or more levels of 4e? If so, how does it do?
Thanks!
Destan