My players do that all the time, sometimes to themselves. "My character knows he should probably stop drinking now... *Wisdom save* ...but so much of that last ale went down his shirt front, it's basically like he didn't drink it, right? Another!"As in, electively allowing the dice to decide your reaction? I think that's quite a neat idea, especially since you can set your own DC.
Sure, but that's me rolling against me. For some reason I'd never thought about inviting an NPC to make a roll against me (and presumably, not knowing his bonus to the roll).My players do that all the time, sometimes to themselves. "My character knows he should probably stop drinking now... *Wisdom save* ...but so much of that last ale went down his shirt front, it's basically like he didn't drink it, right? Another!"
I think it's important to keep a sharp eye on the distinction between what a player character feels and what a player character perceives. "The notorious Anders Stabb is by all appearances telling the truth" is the latter, but "You believe the notorious Anders Stabb" is the former.I wouldn't be keen on it if the DM told me how MY character felt.
This is very true.I think it's important to keep a sharp eye on the distinction between what a player character feels and what a player character perceives. "The notorious Anders Stabb is by all appearances telling the truth" is the latter, but "You believe the notorious Anders Stabb" is the former.
It could give the player an avenue to infer NPC statistics. Most likely wouldn't be game-breaking, but it could set a precedent that might be abused.
That's the joke though. A true neutral character wouldn't have a strong conviction towards one side or another, and would allow himself to be persuaded in the same manner that PCs persuade NPCs.I believe [MENTION=97077]iserith[/MENTION]'s point was that he prefers a game that promotes roleplay over "rollplay". Metagaming has nothing to do with it. Not having your character's decisions dictated to you does.
Well its still subjective though as I may be remembering another eds definition here but isn't true neutral still supposed to favour good and law over evil?That's the joke though. A true neutral character wouldn't have a strong conviction towards one side or another, and would allow himself to be persuaded in the same manner that PCs persuade NPCs.