Trit One-Ear
Explorer
My players are bound in the next session or two to cross paths with their local thieves' guild. So far I've painted their leader as a good-spirited half-elf, known for loving card and dice games. He also is not very cut-throat when dealing with thieves outside the guild.
What's more interesting to you as a player:
-A guild leader who appears jovial and good-natured to the public but does his messier dealings all very below table...
or
-A guild leader who actually is a good-natured leader, but who's right hand man is displeased with the less brutal approach the leader is taking with the guild?
Trit
What's more interesting to you as a player:
-A guild leader who appears jovial and good-natured to the public but does his messier dealings all very below table...
or
-A guild leader who actually is a good-natured leader, but who's right hand man is displeased with the less brutal approach the leader is taking with the guild?
Trit