Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
headband of excellence
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2514696" data-attributes="member: 23094"><p>I think you added that while I was responding! Sorry, I didn't mean to ignore it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>I think you're operating off of an old set of rules. The rules I see state that you take the highest-priced ability at normal cost, and add all the remaining ones at x1.5.</p><p></p><p>I've also found that it's easiest, when making items with multiple abilities, to stat them out as if they were separate items, first, and then combine them into a single item (which is largely what you've done above).</p><p></p><p>So, we start with three items:</p><p></p><ul> <li data-xf-list-type="ul">Headband of Wisdom +6</li> <li data-xf-list-type="ul">Headband of Strength +6</li> <li data-xf-list-type="ul">Headband of Dexterity +6</li> </ul><p></p><p>The base cost for an Enhancement bonus to an ability is Bonus^2 * 1,000gp. Therefore, a +6 ability bonus is 36,000gp, as you have above.</p><p></p><p>Wondrous Items also have item slot affinities. For an item that doesn't match the affinity for a particular slot, you increase the price by 50%. Headbands have an affinity for "Mental improvement, ranged attacks." Thus, Headbands of Strength and Headbands of Dexterity have poor affinity, and will have their costs increased by 50%. The Headband of Wisdom has good affinity, and so its price is unmodified.</p><p></p><p>This leads us to:</p><p></p><ul> <li data-xf-list-type="ul">Headband of Wisdom +6: 6^2 * 1,000 = 36,000gp</li> <li data-xf-list-type="ul">Headband of Strength +6: 6^2 * 1,000 * 1.5 = 54,000gp</li> <li data-xf-list-type="ul">Headband of Dexterity +6: 6^2 * 1,000 * 1.5 = 54,000gp</li> </ul><p></p><p>Now, instead of three items, we want to take all of these bonuses and cram them into one slotted item.</p><p></p><p>We therefore take the most expensive item - Dex or Str - and price it as-is. The remaining abilities cost 50% more than normal.</p><p></p><p>This leads us to:</p><p></p><ul> <li data-xf-list-type="ul">Headband of Dexterity +6: 6^2 * 1,000 * 1.5 = 54,000gp</li> <li data-xf-list-type="ul">... and Strength +6: 6^2 * 1,000 * 1.5 * 1.5 = 81,000gp</li> <li data-xf-list-type="ul">... and Wisdom +6: 6^2 * 1,000 * 1.5 = 54,000gp</li> </ul><p></p><p>This gives us a total item price of 189,000gp.</p><p></p><p>Now, here's an interesting point. You'll notice that the center term is multiplied by 2.25 (1.5 * 1.5). That's because it's an additional power in a poor-affinity slot.</p><p></p><p>Basically, this means that it's more expensive to add this power than it is to make a slotless item with the same power (like, say, a Pearl of Strength), which only carries a x2 multiplier and which has no affinity problems.</p><p></p><p>In other words, sometimes pilling all your bonuses into one item is not the most efficient way to do things, especially when the magic is resisting it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>To truly optimize this result, you should drop one of the physical abilities and make it into a Pearl (or similar item) or, more efficiently, put the Strength and Dexterity bonuses into a <strong>belt</strong> and leave the Wisdom bonus on the headband. That would only cost a total of 126,000gp (and two slots).</p><p></p><p>EDIT:</p><p></p><p>Gloves don't have Str affinity, and gauntlets don't have Dex affinity. Ergo, I changed "gloves" to "belt" (affinity: physical improvement).</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2514696, member: 23094"] I think you added that while I was responding! Sorry, I didn't mean to ignore it. :) I think you're operating off of an old set of rules. The rules I see state that you take the highest-priced ability at normal cost, and add all the remaining ones at x1.5. I've also found that it's easiest, when making items with multiple abilities, to stat them out as if they were separate items, first, and then combine them into a single item (which is largely what you've done above). So, we start with three items: [list] [*]Headband of Wisdom +6 [*]Headband of Strength +6 [*]Headband of Dexterity +6[/list] The base cost for an Enhancement bonus to an ability is Bonus^2 * 1,000gp. Therefore, a +6 ability bonus is 36,000gp, as you have above. Wondrous Items also have item slot affinities. For an item that doesn't match the affinity for a particular slot, you increase the price by 50%. Headbands have an affinity for "Mental improvement, ranged attacks." Thus, Headbands of Strength and Headbands of Dexterity have poor affinity, and will have their costs increased by 50%. The Headband of Wisdom has good affinity, and so its price is unmodified. This leads us to: [list] [*]Headband of Wisdom +6: 6^2 * 1,000 = 36,000gp [*]Headband of Strength +6: 6^2 * 1,000 * 1.5 = 54,000gp [*]Headband of Dexterity +6: 6^2 * 1,000 * 1.5 = 54,000gp[/list] Now, instead of three items, we want to take all of these bonuses and cram them into one slotted item. We therefore take the most expensive item - Dex or Str - and price it as-is. The remaining abilities cost 50% more than normal. This leads us to: [list] [*]Headband of Dexterity +6: 6^2 * 1,000 * 1.5 = 54,000gp [*]... and Strength +6: 6^2 * 1,000 * 1.5 * 1.5 = 81,000gp [*]... and Wisdom +6: 6^2 * 1,000 * 1.5 = 54,000gp [/list] This gives us a total item price of 189,000gp. Now, here's an interesting point. You'll notice that the center term is multiplied by 2.25 (1.5 * 1.5). That's because it's an additional power in a poor-affinity slot. Basically, this means that it's more expensive to add this power than it is to make a slotless item with the same power (like, say, a Pearl of Strength), which only carries a x2 multiplier and which has no affinity problems. In other words, sometimes pilling all your bonuses into one item is not the most efficient way to do things, especially when the magic is resisting it. :) To truly optimize this result, you should drop one of the physical abilities and make it into a Pearl (or similar item) or, more efficiently, put the Strength and Dexterity bonuses into a [b]belt[/b] and leave the Wisdom bonus on the headband. That would only cost a total of 126,000gp (and two slots). EDIT: Gloves don't have Str affinity, and gauntlets don't have Dex affinity. Ergo, I changed "gloves" to "belt" (affinity: physical improvement). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
headband of excellence
Top