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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2515170" data-attributes="member: 23094"><p>No problem! We're pretty much always glad to help, and admitting ignorance is the first step on the path to wisdom (which is why I'm not particularly wise!). <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p></p><p></p><p>You can find the affinities in the section of the DMG that discusses magic items. You can also find them in the SRD, at the very end of this section:</p><p></p><p><a href="http://www.wizards.com/d20/files/v35/MagicItemsI.rtf" target="_blank">http://www.wizards.com/d20/files/v35/MagicItemsI.rtf</a></p><p></p><p>The SRD (System Reference Document) is a stripped-down version of the 3.5 D&D rules.</p><p> </p><p></p><p></p><p>Do as I did above, and then add a step. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>First, figure out the price of each item separately.</p><p></p><p>Second, smash them together and figure out the cost of the combined item.</p><p></p><p>Finally, subtract the cost of the item you started with from the new item. You are responsible for that much magical work.</p><p></p><p>Here's an example:</p><p></p><p>Let's say I've got a pair of Gauntlets of Strength +6, and I want to make them into Gauntlets of Strength and Dexterity +6.</p><p></p><p>First, figure out the price of Gauntlets of Strength +6 and Gauntlets of Dexterity +6. Gauntlets have an affinity for "Destructive power," which really doesn't fit Dexterity improvement. (You'll notice that the base Dex-improving items are Gloves, not Gauntlets, which have an affinity for "Quickness.") Therefore, the Dex ability will have its price increased by 50%.</p><p></p><p>So, we've got:</p><p></p><ul> <li data-xf-list-type="ul">Gauntlets of Strength +6 = 6^2 * 1,000gp = 36,000gp</li> <li data-xf-list-type="ul">Gauntlets of Dexterity +6 = 6^2 * 1,000gp * 1.5 = 54,000gp</li> </ul><p></p><p>OK. Now, we want to take those two separate items and smash them together into one item. The most expensive ability is the Dex improvement, so its cost stays the same. All other abilities have their cost increased by 50%.</p><p></p><ul> <li data-xf-list-type="ul">Gauntlets of Dexterity +6 = 6^2 * 1,000gp * 1.5 = 54,000gp</li> <li data-xf-list-type="ul">... and Strength +6 = 6^2 * 1,000gp * 1.5 = 54,000gp</li> </ul><p></p><p>This gives us a total cost of 108,000gp to create Gauntlets of Strength and Dexterity +6.</p><p></p><p>Since we're upgrading an already existing item, we get "credit" for it. The Gauntlets of Strength +6 are worth 36,000gp on their own.</p><p></p><p>The difference between what we want and what we're starting with, then, is 108,000gp - 36,000gp = <strong>72,000gp</strong>.</p><p></p><p>That means we need to come up with 1 / 2 of that amount in raw materials, spend 1 / 25th of that amount in XP, and spend 1 day for each 1,000gp upgrading our Gauntlets.</p><p></p><p>So, we spend 36,000gp, 2,880 XP, and 72 days of work, and at the end of it our Gauntlets of Strength +6 have become Gauntlets of Strength and Dexterity +6.</p><p></p><p></p><p></p><p>Putting a normal helm over your headband should protect it (since you can't sunder armor). The ability to do this, and similar things, will be largely up to your DM, however.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2515170, member: 23094"] No problem! We're pretty much always glad to help, and admitting ignorance is the first step on the path to wisdom (which is why I'm not particularly wise!). :D You can find the affinities in the section of the DMG that discusses magic items. You can also find them in the SRD, at the very end of this section: [url]http://www.wizards.com/d20/files/v35/MagicItemsI.rtf[/url] The SRD (System Reference Document) is a stripped-down version of the 3.5 D&D rules. Do as I did above, and then add a step. :) First, figure out the price of each item separately. Second, smash them together and figure out the cost of the combined item. Finally, subtract the cost of the item you started with from the new item. You are responsible for that much magical work. Here's an example: Let's say I've got a pair of Gauntlets of Strength +6, and I want to make them into Gauntlets of Strength and Dexterity +6. First, figure out the price of Gauntlets of Strength +6 and Gauntlets of Dexterity +6. Gauntlets have an affinity for "Destructive power," which really doesn't fit Dexterity improvement. (You'll notice that the base Dex-improving items are Gloves, not Gauntlets, which have an affinity for "Quickness.") Therefore, the Dex ability will have its price increased by 50%. So, we've got: [list] [*]Gauntlets of Strength +6 = 6^2 * 1,000gp = 36,000gp [*]Gauntlets of Dexterity +6 = 6^2 * 1,000gp * 1.5 = 54,000gp[/list] OK. Now, we want to take those two separate items and smash them together into one item. The most expensive ability is the Dex improvement, so its cost stays the same. All other abilities have their cost increased by 50%. [list] [*]Gauntlets of Dexterity +6 = 6^2 * 1,000gp * 1.5 = 54,000gp [*]... and Strength +6 = 6^2 * 1,000gp * 1.5 = 54,000gp [/list] This gives us a total cost of 108,000gp to create Gauntlets of Strength and Dexterity +6. Since we're upgrading an already existing item, we get "credit" for it. The Gauntlets of Strength +6 are worth 36,000gp on their own. The difference between what we want and what we're starting with, then, is 108,000gp - 36,000gp = [b]72,000gp[/b]. That means we need to come up with 1 / 2 of that amount in raw materials, spend 1 / 25th of that amount in XP, and spend 1 day for each 1,000gp upgrading our Gauntlets. So, we spend 36,000gp, 2,880 XP, and 72 days of work, and at the end of it our Gauntlets of Strength +6 have become Gauntlets of Strength and Dexterity +6. Putting a normal helm over your headband should protect it (since you can't sunder armor). The ability to do this, and similar things, will be largely up to your DM, however. [/QUOTE]
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