Beckett
Explorer
Last night, a player in my game was hit with a nasty poison. Failing the save against the secondary damage, he took 11 points of Con damage, reducing his Con Modifier from +2 to -3; his maximum and current HP dropped by 50 (10th level character). The party cleric was standing on hand with a Restoration spell.
Now, when the cleric cast Restoration, it would obviously bring the character's maximum HP back to normal. The question that came up was, would this also restore the character's current HP?
My initial position was that the Restoration spell doesn't heal HP, so the character's current HP would remain where they were, 50 points below his maximum. The player's argument was that healing the Con damage would also increase the character's current HP, just as if the character's Constitution was increased by some effect like Bear's Endurance. I felt there was a difference between a damaged ability being healed and an ability being increased, but decided it didn't really matter at the time if the character was restored to full HP or not. However, if the situation comes up again, I'd like to be ready for it.
Now, when the cleric cast Restoration, it would obviously bring the character's maximum HP back to normal. The question that came up was, would this also restore the character's current HP?
My initial position was that the Restoration spell doesn't heal HP, so the character's current HP would remain where they were, 50 points below his maximum. The player's argument was that healing the Con damage would also increase the character's current HP, just as if the character's Constitution was increased by some effect like Bear's Endurance. I felt there was a difference between a damaged ability being healed and an ability being increased, but decided it didn't really matter at the time if the character was restored to full HP or not. However, if the situation comes up again, I'd like to be ready for it.