Falling Icicle
Adventurer
One of the most common complaints I've been seeing about the playtest is that player characters heal completely after an 8 hour rest. I'm just curious why people think this is such a bad thing.
Back in 3rd edition, which I've played more than any other edition, the amount of hit points players recovered from rest was very low. And yet, I can probably count on one hand the number of times that my party didn't end up being fully recovered after resting. Our cleric (or other healer) would just convert his low level spells to cure spells and heal us up, and, if that wasn't enough (it almost always was, except in the most taxing adventures), then our trusty wands of cure light wounds easily made up the difference.
I guess I can understand people's problem with such rapid mundane healing from a narrative standpoint - it does seem to kind of trivialize injury. But I would argue that it is the very nature of hit points to do that. Of course, there have been endless arguments over hit points and verisimilitude, and I'd rather not repeat that here. Instead, I have a more specific query for those who are strongly against healing fully with rest. Is it just the narrative and believability issues, or do you have any gameplay reasons for being against it?
Back in 3rd edition, which I've played more than any other edition, the amount of hit points players recovered from rest was very low. And yet, I can probably count on one hand the number of times that my party didn't end up being fully recovered after resting. Our cleric (or other healer) would just convert his low level spells to cure spells and heal us up, and, if that wasn't enough (it almost always was, except in the most taxing adventures), then our trusty wands of cure light wounds easily made up the difference.
I guess I can understand people's problem with such rapid mundane healing from a narrative standpoint - it does seem to kind of trivialize injury. But I would argue that it is the very nature of hit points to do that. Of course, there have been endless arguments over hit points and verisimilitude, and I'd rather not repeat that here. Instead, I have a more specific query for those who are strongly against healing fully with rest. Is it just the narrative and believability issues, or do you have any gameplay reasons for being against it?