Scribble
First Post
A day is just too fast for me...i have a lot of trouble picturing my character seriously hurt, then going to sleep andbeing fine in the morning. This just doesn't work for me.
I have a lot of trouble picturing D&D characters being seriously injured period.
Hit Points are just terrible if you're trying to represent physical injury. Characters can still jump, run, attack, think, etc at full ability no matter how many HP they're missing. THAT to me doesn't seem like injury whatsoever.
Maybe I'm weird, but everyone I've ever seen that is injured does not perform at 100% At BEST they represent some sort of level of fear of being killed or some sort of cosmic death potential percentage.
All missing HPs do is make the player more cautious to do anything that might result in more HP loss... Which in my head translates to the character just thinking "Oh Crap This Shnizz just go real son! I'm not attacking that Goblin I could actually DIE yo!" and not doing anything because he's now scared of his own shadow.
If you want a physical injury model you need something similar to the 4e disease track. Something that includes penalties to other stuff you might do. Like -5 to jump checks or whatever. They could even include penatlies to max HPs or HPs regained through HD...