I was looking at healing potions the other day, and I noticed two things... one, they heal a fixed amount. Two, they still take a healing surge... They seem almost completely useless.
The amount they heal is often worse than a normal surge would be throughout most of the heroic tier, and certainly if there is a Cleric in the party.
Normally, parties rely upon healing potions and cure-wands when their Cleric is out of spells. Now, I would think that the Cleric's spells would more or less be the equivalent of the parties current surges. When crap really hits the fan, you can at least burn through some non-renewable resources to get by. You are worse for wear, down some gold, but you are at least alive. However, with current potions, you can down them all you want, if you have no surges left, they do nothing. So what is a party to do if they have an unexpectedly bad encounter, but they are some place they cannot rest? Do they just trust that the GM will find some way to "get them out"? Or are they just boned?
Is there some other way that I am unaware of for characters to heal without resting and without spending surges? Or do we think that this was the designers' intent all along?
The amount they heal is often worse than a normal surge would be throughout most of the heroic tier, and certainly if there is a Cleric in the party.
Normally, parties rely upon healing potions and cure-wands when their Cleric is out of spells. Now, I would think that the Cleric's spells would more or less be the equivalent of the parties current surges. When crap really hits the fan, you can at least burn through some non-renewable resources to get by. You are worse for wear, down some gold, but you are at least alive. However, with current potions, you can down them all you want, if you have no surges left, they do nothing. So what is a party to do if they have an unexpectedly bad encounter, but they are some place they cannot rest? Do they just trust that the GM will find some way to "get them out"? Or are they just boned?
Is there some other way that I am unaware of for characters to heal without resting and without spending surges? Or do we think that this was the designers' intent all along?