helium3 said:
See, this is sort of what I expect. Some of the new rules look a little wonky but I figure they'll make sense once I see them in action.
This has proven to be the case with almost all--not
all, but certainly the overwhelming majority--of the things I thought of as "problems" on my first read-through.
Fer instance, I've heard (from you perhaps) that characters scrabble for every +1 bonus to attack and damage they can get. This makes all the seemingly piddly +1 bonuses to hit from various powers seem less piddly, though I still don't "grock" why this is.
Wasn't me, and I wouldn't put it that strongly. But it's true that a +1 bonus means more in 4E than it did in 3E a lot of the time.
With hit points, I'm getting the impression that each one should be considered a precious little gem to be carefully guarded, at this point. Is this because once you lose a hit point, it's much more difficult to get back until the end of the encounter?
Again, I wouldn't put it like that. It's actually pretty easy to gain HP during an encounter,
if you have the proper abilities/items/classes in the party. But the healing surge mechanic puts a hard cap on it, so you can't just continue indefinitely. Honestly, I love the combination.
Also, have you guys fought a beholder yet? That sucker (the level 19 one) has 900+ hit points. I'm having a hard time imagining how a level 19 party could kill one considering how little damage powers seem to do. Is the game all about finding the uber minor/move/standard action combos now?
Nope, not nearly. We have fought a few solo dragons, though. Partly, there's the fact that damage stacks up faster than you'd expect, since almost every attack power does damage even when it also does something else. But also, the trick to fighting solos? Conditions, conditions, conditions. If you can start stacking negative conditions on him, you've got a decent shot of winning. If not? Sound the retreat.
(Or at least, that's been my experience so far. I don't claim that every solo in every game is going to work that way.)