VannATLC said:The Wheel of Time analogy was perfect, as is all of the healing present in Tolkien.
The Cure Disease ritual fits in well with this model, too.
VannATLC said:The Wheel of Time analogy was perfect, as is all of the healing present in Tolkien.
Regicide said:And when you're out of healing surges and the healing potion doesn't work... Healing surges are such a bad, bad, bad, bad, bad, bad concept. Why did they pollute the game with this garbage?
Incenjucar said:But, at some point, you are out of adrenaline, and your cells are out of the energy and materials to divide.
It's like trying to get a heart to pump without blood.
Mouseferatu said:Yes, I can. In fact, my 8th-level rogue was grateful to have a potion or two in our last battle.
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Regicide said:Exactly. The concept of a healing surge is just stupendously stupid. A magic potion can't heal you but take a nap and *bamf* you can spend a full day's healing surges and get back hundreds of HPs instantly. It's mindbogglingly stupid. Yes, it's a fantasy game, it's not supposed to be realistic, but theres fantasy and then there is sheer random drooling copy-a-video-game stupidity.
Tying it to minor actions was also grossly retarded. You think you could pull a potion out of a backpack and utilize it while wearing armor during the middle of combat as such a trivial action it has no consequences? Give me a bloody break. The convenience of video game macro palettes DOES NOT TRANSLATE to a PnP game. It is downright dumb. Whats going to be in the next splatbook, the ability for characters to wear 6 backpacks at the same time?
VannATLC said:Is it fun inside that box?
Take your misplaced vitriol elsewhere. You have not got a valid reason that has been presented, just rage because it doesn't fit your pre-conceptions.
Healing now requires vital energy from the person being healed, short of particular abilities that directly call upon divine energy, which are then particularly taxing on the healer.
The Wheel of Time analogy was perfect, as is all of the healing present in Tolkien.
It is a much cleaner, less abuseable, more internally consistent system.
silentounce said:Please explain why a healing potion doesn't work, yet sleeping for six hours does? It's the combination of those two ideas. Sleep heals all wounds?
Blackeagle said:Hit point damage does not necessarily represent physical wounds. It represents fatigue, luck, minor cuts and bruising, etc. After you've done a certain amount of fighting (expended your healing surges) no amount of magic is going to keep you going. A good night's rest gives you your energy back, gives the cuts a chance to scab over, etc.