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Healing Surges, Hit Dice, Martial Healing, and Overnight recovery: Which ones do you like?
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<blockquote data-quote="Hussar" data-source="post: 6289383" data-attributes="member: 22779"><p>That's because pre-4 and 3e, PC's were much, much more powerful relative to the creatures in the game. A 3rd or 4th level 1e fighter, in plate mail and shield+1 and a decent Dex (say 16) is only getting hit about 1 in 10 or 15 attacks against him. It was relatively easy to get to the point where your heavy armour types could stand toe to toe with most foes and come out of the fighter barely wounded.</p><p></p><p>3e and 4e changed that by making individual monsters a challenge for the entire party. They hit far more often, take several more hits to put down and do more damage per hit.</p><p></p><p>So, yes, you can get away without healing easier in earlier editions, but, compared to a group which has healing in 1e, your group is very, very slow. Eventually you are going go have to rest to regain hit points. Fair enough. However, compared to a group which can heal, you are going to be far slower paced.</p><p></p><p>A group adventuring through Secret of the Slave Lords Stockade will have a much easier time of it if they have a cleric compared to one that doesn't. </p><p></p><p>How are you not at a distinct disadvantage in 1e?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6289383, member: 22779"] That's because pre-4 and 3e, PC's were much, much more powerful relative to the creatures in the game. A 3rd or 4th level 1e fighter, in plate mail and shield+1 and a decent Dex (say 16) is only getting hit about 1 in 10 or 15 attacks against him. It was relatively easy to get to the point where your heavy armour types could stand toe to toe with most foes and come out of the fighter barely wounded. 3e and 4e changed that by making individual monsters a challenge for the entire party. They hit far more often, take several more hits to put down and do more damage per hit. So, yes, you can get away without healing easier in earlier editions, but, compared to a group which has healing in 1e, your group is very, very slow. Eventually you are going go have to rest to regain hit points. Fair enough. However, compared to a group which can heal, you are going to be far slower paced. A group adventuring through Secret of the Slave Lords Stockade will have a much easier time of it if they have a cleric compared to one that doesn't. How are you not at a distinct disadvantage in 1e? [/QUOTE]
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Community
General Tabletop Discussion
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Healing Surges, Hit Dice, Martial Healing, and Overnight recovery: Which ones do you like?
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