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Healing Surges, Hit Dice, Martial Healing, and Overnight recovery: Which ones do you like?
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<blockquote data-quote="Ashkelon" data-source="post: 6289389" data-attributes="member: 6774887"><p>Remember that whole section I talked about having the GM know the consequences for lowering the natural healing rate, well there you go. You just showed why it works!</p><p></p><p>If you force your party to have slower natural healing, they will be at a disadvantage. Now as the GM, you can either let your party go through the module slower and ahve the party take more rests, or you can add extra healing potions to the loot. It really isn't that hard to accomodate your playstyle with the fast healing as the default option.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6289389, member: 6774887"] Remember that whole section I talked about having the GM know the consequences for lowering the natural healing rate, well there you go. You just showed why it works! If you force your party to have slower natural healing, they will be at a disadvantage. Now as the GM, you can either let your party go through the module slower and ahve the party take more rests, or you can add extra healing potions to the loot. It really isn't that hard to accomodate your playstyle with the fast healing as the default option. [/QUOTE]
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Healing Surges, Hit Dice, Martial Healing, and Overnight recovery: Which ones do you like?
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