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General Tabletop Discussion
*Dungeons & Dragons
Healing Surges, Hit Dice, Martial Healing, and Overnight recovery: Which ones do you like?
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<blockquote data-quote="JRRNeiklot" data-source="post: 6289758" data-attributes="member: 717"><p>Run or die are not the only options. Fast healing completely removes the thrill of beating some creature when the fighter has a 3rd of his hit points, the magic user is hanging on to one hit point, and the thief is praying he gets a nat 20 on his backstab because if he gets hit, he's dead. I'm not saying all encounters should run that way, but some should. I'm not saying fast healing shouldn't be an option, I'm saying it shouldn't be the default merely to please 4e players. If people were satisfied with 4e, there wouldn't BE a 5e for years yet. There has to be a default and adventure modules will be designed around that default. Fast healing can be a module for those who like it. Lots of games have an easy difficulty setting, but few have it toggled on by default.</p></blockquote><p></p>
[QUOTE="JRRNeiklot, post: 6289758, member: 717"] Run or die are not the only options. Fast healing completely removes the thrill of beating some creature when the fighter has a 3rd of his hit points, the magic user is hanging on to one hit point, and the thief is praying he gets a nat 20 on his backstab because if he gets hit, he's dead. I'm not saying all encounters should run that way, but some should. I'm not saying fast healing shouldn't be an option, I'm saying it shouldn't be the default merely to please 4e players. If people were satisfied with 4e, there wouldn't BE a 5e for years yet. There has to be a default and adventure modules will be designed around that default. Fast healing can be a module for those who like it. Lots of games have an easy difficulty setting, but few have it toggled on by default. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Healing Surges, Hit Dice, Martial Healing, and Overnight recovery: Which ones do you like?
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