nittanytbone
First Post
We know quite a bit about HP recovery now in 4E! I wish we had a look under the hood to see how healing surge numbers are generated (we know Class plays into it -- but what about race or ability scores or level?), but we still have a lot of info.
Based on the cleric's Healing Word per-encounter power, it looks like it will be the norm for a 4E party to enter an encounter "topped off." A cleric can heal 1d6+4 HP twice every 5 minutes without anyone expending any consumables (healing surges or otherwise). So given a series of short rests, you should be able to top everyone off over lunchtime. This also eliminates the nuisance of every party getting a wand of CLW as soon as they can scrape up 750 GP between all of them, which effectively does the same thing.
HP seem to be more a measure of stamina now, and seem to have more ebb and flow than in the past.
Interesting.
Based on the cleric's Healing Word per-encounter power, it looks like it will be the norm for a 4E party to enter an encounter "topped off." A cleric can heal 1d6+4 HP twice every 5 minutes without anyone expending any consumables (healing surges or otherwise). So given a series of short rests, you should be able to top everyone off over lunchtime. This also eliminates the nuisance of every party getting a wand of CLW as soon as they can scrape up 750 GP between all of them, which effectively does the same thing.
HP seem to be more a measure of stamina now, and seem to have more ebb and flow than in the past.
Interesting.