Dthamilaye
First Post
Thanee said:Well, the Elemental Mastery will just make them get even on that part, since the psion has it from the start, and Arcane Fire, I never really realized why this ability is seen as so powerful?
It's available at 17th level (18th for a sorcerer) earliest.
It allows you to do *at most* 14d6 to a single target using a *9th* level slot (which could do things like Meteor Swarm or Time Stop or Shapechange or Gate). With a 2nd level slot you do 7d6 as opposed to the 12d6 from Scorching Ray, tho this is fair given the high range and no energy resistance trouble.
It's a good ability for sure, but especially the sorcerer can use damaging spells instead, it's better for the wizard I think, who can then neglect offensive preparations to a degree, which is the bigger advantage of this ability. It's still a weak attack in relation to the power used to fuel it.
First of all, it is a Supernatural ability. Ie, no AoO, long range, no SR roll. It is not elemental damage, so resistances don't work against it. In fact, it is unlisted damage, so no protections work against it. It does not have a save either. If the caster succeeds in the RTA, he can hurt ANYTHING with ANY protections and ANY SR (like golems). RTA is pretty easy too as the touch AC of CR18+ monsters is usually not that high. If the hit is really wanted, True Strike helps with that, removing concealment miss chance too.
An extra perk for wizards is that they can use otherwise useless spells for damage.
I don't know any other ability in the game that would be better at getting through of all defences than Arcane fire. No matter the saves, SR, protections, spell turning spells, Absorption magics, or anything else outside full Antimagic field, Arcane fire does the job. (If the RTA succeeds).
So far, in all games I have played, I have seen only one person aim for the archmage, and that was a 3.0 wizard. I have considered it for my sorceress, but realized, that the price to get there will be too high for too little benefit (for my character specifically).
The price is steep, especially for the sorcerer (as he must take the different school of spells too), but the powers of the AcM are so powerful that (IMHO) it is worth it in the long run. If the 10 class PrC before AcM was something like Incantatrix, or any other PrC that gives bonus metamagic feats, then the price of AcM is somewhat lessened, as 2-3 bonus feats help a lot.
But that aside, yes, PrC options are better for arcanists (much like their spell options) right now, for the sole reason, that there are more books on them. At least in 3.0 there was a lot of stuff for psionic characters on the WotC site, I can only guess that this will be true for 3.5 also (they already started adding stuff there, so this is not that much of a stretch ).
Yeah, I hope they make some nice PrCs for psionics too. On the other hand, at the moment it is very easy to plan the advancement of a Psion, no excessive thinking required .