Wulf Ratbane
Adventurer
Dayspire said:I'm beginning to understand why Wulf is getting frustrated with this thread.
Because it's full of innumerates who keep insisting that the rules are just fine as long as you don't actually use them.
Dayspire said:I'm beginning to understand why Wulf is getting frustrated with this thread.
My answer to you, Entropi, is a variation on this theme. Ultimately this is where you and I will probably diverge, as will most reasonable people.Dayspire said:I'm beginning to understand why Wulf is getting frustrated with this thread. It's obvious that many people (not just you Entropi) do not read it in its entirety before posting. This tends to infuriate those of us who are paying close attention, looking for answers in the murky world of math.
As to your point Entropi - what this whole thing about is the chart on page 42 that the DMG states is used for Skill Challenges. They are not 'variables'. The chart doesn't say "N+5" where N=a character's skill score. They are not variables. Because of that, you CAN model probability.
Are you suggesting that the DM ignore this chart, and set arbitrary numbers? There's something to be said for that, the DM is the referee, right? But think of it this way. The chart is a guideline, meant to give a DM an idea of what the DC's should be. These numbers are off. That can't be questioned (sorry if you disagree there, but the math is very very sound). Now what we have to come up with is what those numbers should actually be.
Well said, sir.Dave Turner said:(snip)
gonesailing said:This (and other) threads are interesting. I am not interested in challenging any math so will take it at face value. It certainly seems as if the RAW may have some issues.
However, I would like to come up with a consensus about a couple of assumptions:
1) How often (percentage) should a party succeed at a Skill Challenge?
I tend to agree that Skill challenges should have a non-trivial percentage of failure since failure does not (always) equal death. I think the percentage of success should be around 50 - 70 % as a base perhaps tending with situational bonuses to over 90% and situational penalties to decrease it to as low as 30%. There should be a mechanic in place for the DM to manage the success/failure on the fly.