Just some thoughts I had to add to a campaign to represent nobility and/or wealth.
Heirloom [General]
Benefit: Choose one item. That item is masterwork* at no additional cost.
Special: Can only be taken at 1st level.
Inheritance [General]Benefit: Choose 2,000 gp worth of items. At any point, you can "buy" items from your inheritance list at 75% normal cost.
Special: Can only be taken at first level.
Ancestral Item [General]
Prerequisites: Heirloom or must own a masterwork item* via the inheritance feat. Additionally, must research the ancestors who possesed the item before you and how it was passed down to you.
Benefit: Your intimate tie to your ancestral item allows you to enchant the item. You enchant the item by paying the market cost of the new abilities and spending 1 day per 1,000 gp cost (round off, minimum of 1 day). You do not lose any experience points. You do not need any spells, feats, or skills to meet the requirements. However, your character level must equal, or exceed any caster level requirements the item might have.
Special: If your ancestral item is lost or stolen, you lose xp equal to 1/25th the cost you've paid so far to enchant it via this feat.
*I need an immediate benefit for a character taking a non-weapon, non-armor item. For example if someone wants a ring.
What do you think?
Heirloom [General]
Benefit: Choose one item. That item is masterwork* at no additional cost.
Special: Can only be taken at 1st level.
Inheritance [General]Benefit: Choose 2,000 gp worth of items. At any point, you can "buy" items from your inheritance list at 75% normal cost.
Special: Can only be taken at first level.
Ancestral Item [General]
Prerequisites: Heirloom or must own a masterwork item* via the inheritance feat. Additionally, must research the ancestors who possesed the item before you and how it was passed down to you.
Benefit: Your intimate tie to your ancestral item allows you to enchant the item. You enchant the item by paying the market cost of the new abilities and spending 1 day per 1,000 gp cost (round off, minimum of 1 day). You do not lose any experience points. You do not need any spells, feats, or skills to meet the requirements. However, your character level must equal, or exceed any caster level requirements the item might have.
Special: If your ancestral item is lost or stolen, you lose xp equal to 1/25th the cost you've paid so far to enchant it via this feat.
*I need an immediate benefit for a character taking a non-weapon, non-armor item. For example if someone wants a ring.
What do you think?