Out of Character Thread, In Character Thread.
Please put your characters in the following format (you don't have to get as detailed as I did with this character, but do keep the format):
Atiya, Guildmaster of The Lost
Female Human Genie-Kin Rogue 9/Sorcerer 9/Lord of Silence 4/ King of Thieves 5
Character level: 15
Alignment: Chaotic Neutral
Chosen Spirits: Spirits of Luck and Chance
City: Binum
Height: 5' 4''
Weight: 135lbs
Hair: Black
Eyes: Amber
Age: 148
Str: 13 (+1) [3 points, +2 racial]
Dex: 26 (+8) [13 points, +2 racial, +3 levels, +4 gloves]
Con: 15 (+2) [5 points, +2 amulet]
Int: 19 (+4) [13 points, +2 racial]
Wis: 12 (+1) [2 points, +2 racial]
Cha: 16 (+3) [10 points]
Class and Racial Abilities
Genie-Kin abilities - Natural AC +1. Spell-like abilities - 1/day enlarge person, invisibility, reduce person, speak with animals as a first level caster. Save is 10 + spell level + Cha mod. Planar Jaunt (Sp): 1/day a genie-kin can travel to any elemental plane, the Astral plane, or the Material Plane as though using planeshift cast by a 13th level caster. The genie-kin and any willing creatures brought along appear at a random location on the destination plane. The genie-kin and the creatures brought on the planar jaunt remain on the other plane (or any location on any plane they go from there) for 1 minute per racial HD of the genie-kin (minimum 1 minute). When this duration expires, the genie-kin and all creatures on the planar jaunt return to their original positions on their origin plane. An effect that suppresses or dispels planar jaunt sends the genie-kin back to the exact places from where they left. If the space where a creature on the planar jaunt is occupied upon its return, it appears in the nearest unoccupied space. Fire resistance 5. +2 Str, +2 Dex, +2 Int, +2 Wis. Improved Initiative as a bonus feat.
Rogue abilities- Sneak attack +5d6, trapfinding, evasion, trap sense +3, uncanny dodge and improved uncanny dodge.
Sorcerer abilities – Summon familiar, spells
King of Thieves abilities - Hide in a basket (+4 to Hide checks), Steal Dreams, Scent Wealth, Hide in a sack (additional +4 to Hide checks), Bandit hideout
Lord of Silence abilities – Sound of silence 3/day, silent thrust 1/day, +1d6 sneak attack, steal voice.
Total sneak attack: +6d6
Hit Dice: (3d8) + 15d6 +36
HP: 121
AC: 24 (+8 Dex, +3 armor [from bracers], +1 natural, +2 deflection [from ring])
Init: +12 (+8 Dex, +4 Improved Initiative)
Speed: 35ft
Saves
Fortitude +9 [+5 base, +2 Con, +2 from cloak]
Reflex +19 [+9 base, +8 Dex, +2 from cloak]
Will +11 [+7 base, +2 Wis, +2 from cloak]
BAB: +9/+4
Melee Atk: +11/+6 (1d4+2/19-20/x2/P, Wasp [+1 distance, returning dagger])
Ranged Atk: +18/+14 (1d4+2/19-20/x2/20 ft./P, Wasp [+1 distance, returning dagger])
Skills
Appraise +10 [6 ranks, +4 Int]
Balance +15 [5 ranks, +8 Dex, +2 synergy]
Bluff +8 [5 ranks, +3 Cha]
Climb +6 [5 ranks, +1 Str]
Concentration +7 [5 ranks, +2 Con]
Craft (glass-blowing) +9 [5 ranks, +4 Int]
Decipher Script +9 [5 ranks, +4 Int]
Diplomacy +12 [5 ranks, +3 Cha, +4 synergy]
Disable Device +21 [15 ranks, +4 Int, +2 Nimble Fingers]
Disguise +10 [5 ranks, +3 Cha, +2 synergy]
Escape Artist +18 [10 ranks, +8 Dex]
Forgery +9 [5 ranks, +4 Int]
Gather Information +16 [6 ranks, +8 Dex, +2 synergy]
Hide +26 [10 ranks, +8 Dex, +8 size]
Innuendo +6 [5 ranks, +1 Wis]
Intimidate +10 [5 ranks, +3 Cha, +2 synergy]
Knowledge (arcana) +12 [8 ranks, +4 Int]
Knowledge (the planes) +4 [4 cc ranks, +4 Int]
Knowledge (local) +14 [10 ranks, +4 Int]
Listen +18 [15 ranks, +1 Wis, +2 Alertness]
Move Silently +28 [15 ranks, +8 Dex, +3 Skill Focus, +2 familiar]
Open Lock +27 [15 ranks, +8 Dex, +2 Nimble Fingers, +2 MW tools]
Search +14 [10 ranks, +4 Int]
Sense Motive +6 [5 ranks, +1 Wis]
Spot +16 [13 ranks, +1 Wis, +2 Alertness]
Tumble +20 [12 ranks, +8 Dex]
Spellcraft +13 [7 ranks, +4 Int, +2 synergy from Knowledge (arcana)]
Feats:
Improved Initiative (genie-kin bonus)
Nimble Fingers (human bonus)
Skill Focus (Hide) (1st level)
Quick Draw (3rd level)
Leadership (6th level)
Flick of the Wrist (9th level)
Dash (12th level)
Languages: Keldev (Common), Nessarine, Atiik, Ignan, Auran.
Spells Per Day: 0th – 6. 1st – 7. 2nd – 7. 3rd – 7. 4th – 4.
Spells Known
Save DC +3
0th - dancing lights, detect magic, flare, ghost sound, mage hand, open/close, quick boost (BoEM II), read magic, prestidigitation.
1st - charm person, disguise self, expeditious retreat, shocking grasp, spider climb.
2nd - alter self, blur, glitterdust, rope trick.
3rd - dispel magic, flame arrow, major image.
4th - confusion, dimension door.
Equipment
Wasps – four +1 distance returning daggers (73,208gp)
Bracelets of Ironheart (as bracers of armor +3, 9,000gp)
Warding Word (ring of protection +2, 8,000gp)
Heward's Handy Haversack (2,000gp)
wand of magic missile (5th level, 3,750gp)
wand of detect secret doors (750gp)
Luck's Favor (cloak of resistance +2, as necklace, 4,000gp)
Bag of Holding III (7,400gp)
Carpet of Flying (5x5, 20,000gp)
Silken gloves of dexterity +4 (16,000gp)
Amulet of health +2 (4,000gp)
Belt of Many Pockets (11,000gp, Tome and Blood)
Ring gates (40,000gp)
Bedroll 5sp
Acid (5 flasks) 50gp
Alchemist's fire (3 flasks) 60gp
MW thieves' tools 300gp
Waterskin 1gp
50 ft. silk rope 10gp
Silver dagger 20gp
Paper (10 sheets) 4gp
Ink (two vials) 16gp
Inkpen 1gp
Trail rations (20 days worth) 10gp
Belt pouch 1gp
Courtier's outfit with jewelry 80gp
Money
2,638gp, 5sp
Note – Atiya uses some of her money to pay informants and bribes each month.
Layla, mouse familiar: Fine magical beast; HD 12: hp 44; Init +0; Spd 10 ft., climb 10 ft.; AC 19, touch 18, flat-footed 19; Base Atk +0; Grp -21; Atk --; Full Atk --; Space/Reach 1/2 ft./0 ft.; SA --; SQ scent, deliver touch spells, improved evasion, speak with master, Alertness, share spells, empathic link, speak with master, speak with animals of kind; AL CN; SV Fort +4, Ref +8, Will +9; Str 11, Dex 11, Con 13, Int 10, Wis 12, Cha 10.
Skills and Feats: Balance +8, Climb +10, Hide +20, Move Silently +15; Alertness.
Layla is a small brown mouse that stays in Atiya’s pocket nearly all the time. Occasionally she will poke her head out and run of Atiya’s sleeve to sit on her shoulder.
Appearance: Atiya is an elegant woman with a long fall of night-black hair and eyes like warm amber. She moves with a fluid grace in her robes of dark rose and gold, and those that see her on the street often comment on the way she holds herself and moves.
When she’s at work, however, she will wear the clothing of a man, particularly a beggar, both to facilitate movement and to remain anonymous.
Personality: Atiya is very fond of wealth and also of challenge. She once stole Ala’Kamal’s current favorite harem-girl for five full days before returning her, unharmed, to the harem. The girl claims to remember nothing. Atiya is very commanding in the presence of other thieves, using her formidable reputation and skill to overcome her cultural handicap of being female.
Background: Atiya was born the daughter of a beggar, a position that held bleak prospects for the future. The most one could look forward to was a short, miserable life followed by a hopefully happier rebirth after death. Atiya could feel the genie blood in her veins, and while her parents had ignored it to try to gain the favor of the spirits, Atiya seized the power and used it to leave her station in life.
Her ability to change form, go invisible, and converse with animals made her an excellent potential thief. Right from the beginning, she went for the jobs considered for experts. Unlike other young thieves, she wasn’t going to spend her time stealing purses in the market and get her hand cut off for it. Using her ability to go unseen and her own magical abilities to change her face, she would disguise herself as a servant and ransack merchant’s and noble’s bedrooms for gold and jewelry.
Within a year she had made an excellent reputation. With this confidence in mind, she tracked down members of the famed thieves’ guild known as The Lost. They were known to be masters of silence, and cat burglars without peer. Her audacity won over the heart of the current aged Guildmaster, and he taught Atiya everything he knew. When he died, Atyia took over control of the guild with an iron fist.
It took a few assassinations in the beginning to assert her position over those thieves with more seniority, but her skill and luck eventually won them over. Atiya has been the Guildmaster of The Lost for nearly thirty years, and has proven to be a skillful and wary thief. Those looking to join The Lost must be certain of their skill, for Atiya won’t accept anyone who is less than perfect.
Please put your characters in the following format (you don't have to get as detailed as I did with this character, but do keep the format):
Atiya, Guildmaster of The Lost
Female Human Genie-Kin Rogue 9/Sorcerer 9/Lord of Silence 4/ King of Thieves 5
Character level: 15
Alignment: Chaotic Neutral
Chosen Spirits: Spirits of Luck and Chance
City: Binum
Height: 5' 4''
Weight: 135lbs
Hair: Black
Eyes: Amber
Age: 148
Str: 13 (+1) [3 points, +2 racial]
Dex: 26 (+8) [13 points, +2 racial, +3 levels, +4 gloves]
Con: 15 (+2) [5 points, +2 amulet]
Int: 19 (+4) [13 points, +2 racial]
Wis: 12 (+1) [2 points, +2 racial]
Cha: 16 (+3) [10 points]
Class and Racial Abilities
Genie-Kin abilities - Natural AC +1. Spell-like abilities - 1/day enlarge person, invisibility, reduce person, speak with animals as a first level caster. Save is 10 + spell level + Cha mod. Planar Jaunt (Sp): 1/day a genie-kin can travel to any elemental plane, the Astral plane, or the Material Plane as though using planeshift cast by a 13th level caster. The genie-kin and any willing creatures brought along appear at a random location on the destination plane. The genie-kin and the creatures brought on the planar jaunt remain on the other plane (or any location on any plane they go from there) for 1 minute per racial HD of the genie-kin (minimum 1 minute). When this duration expires, the genie-kin and all creatures on the planar jaunt return to their original positions on their origin plane. An effect that suppresses or dispels planar jaunt sends the genie-kin back to the exact places from where they left. If the space where a creature on the planar jaunt is occupied upon its return, it appears in the nearest unoccupied space. Fire resistance 5. +2 Str, +2 Dex, +2 Int, +2 Wis. Improved Initiative as a bonus feat.
Rogue abilities- Sneak attack +5d6, trapfinding, evasion, trap sense +3, uncanny dodge and improved uncanny dodge.
Sorcerer abilities – Summon familiar, spells
King of Thieves abilities - Hide in a basket (+4 to Hide checks), Steal Dreams, Scent Wealth, Hide in a sack (additional +4 to Hide checks), Bandit hideout
Lord of Silence abilities – Sound of silence 3/day, silent thrust 1/day, +1d6 sneak attack, steal voice.
Total sneak attack: +6d6
Hit Dice: (3d8) + 15d6 +36
HP: 121
AC: 24 (+8 Dex, +3 armor [from bracers], +1 natural, +2 deflection [from ring])
Init: +12 (+8 Dex, +4 Improved Initiative)
Speed: 35ft
Saves
Fortitude +9 [+5 base, +2 Con, +2 from cloak]
Reflex +19 [+9 base, +8 Dex, +2 from cloak]
Will +11 [+7 base, +2 Wis, +2 from cloak]
BAB: +9/+4
Melee Atk: +11/+6 (1d4+2/19-20/x2/P, Wasp [+1 distance, returning dagger])
Ranged Atk: +18/+14 (1d4+2/19-20/x2/20 ft./P, Wasp [+1 distance, returning dagger])
Skills
Appraise +10 [6 ranks, +4 Int]
Balance +15 [5 ranks, +8 Dex, +2 synergy]
Bluff +8 [5 ranks, +3 Cha]
Climb +6 [5 ranks, +1 Str]
Concentration +7 [5 ranks, +2 Con]
Craft (glass-blowing) +9 [5 ranks, +4 Int]
Decipher Script +9 [5 ranks, +4 Int]
Diplomacy +12 [5 ranks, +3 Cha, +4 synergy]
Disable Device +21 [15 ranks, +4 Int, +2 Nimble Fingers]
Disguise +10 [5 ranks, +3 Cha, +2 synergy]
Escape Artist +18 [10 ranks, +8 Dex]
Forgery +9 [5 ranks, +4 Int]
Gather Information +16 [6 ranks, +8 Dex, +2 synergy]
Hide +26 [10 ranks, +8 Dex, +8 size]
Innuendo +6 [5 ranks, +1 Wis]
Intimidate +10 [5 ranks, +3 Cha, +2 synergy]
Knowledge (arcana) +12 [8 ranks, +4 Int]
Knowledge (the planes) +4 [4 cc ranks, +4 Int]
Knowledge (local) +14 [10 ranks, +4 Int]
Listen +18 [15 ranks, +1 Wis, +2 Alertness]
Move Silently +28 [15 ranks, +8 Dex, +3 Skill Focus, +2 familiar]
Open Lock +27 [15 ranks, +8 Dex, +2 Nimble Fingers, +2 MW tools]
Search +14 [10 ranks, +4 Int]
Sense Motive +6 [5 ranks, +1 Wis]
Spot +16 [13 ranks, +1 Wis, +2 Alertness]
Tumble +20 [12 ranks, +8 Dex]
Spellcraft +13 [7 ranks, +4 Int, +2 synergy from Knowledge (arcana)]
Feats:
Improved Initiative (genie-kin bonus)
Nimble Fingers (human bonus)
Skill Focus (Hide) (1st level)
Quick Draw (3rd level)
Leadership (6th level)
Flick of the Wrist (9th level)
Dash (12th level)
Languages: Keldev (Common), Nessarine, Atiik, Ignan, Auran.
Spells Per Day: 0th – 6. 1st – 7. 2nd – 7. 3rd – 7. 4th – 4.
Spells Known
Save DC +3
0th - dancing lights, detect magic, flare, ghost sound, mage hand, open/close, quick boost (BoEM II), read magic, prestidigitation.
1st - charm person, disguise self, expeditious retreat, shocking grasp, spider climb.
2nd - alter self, blur, glitterdust, rope trick.
3rd - dispel magic, flame arrow, major image.
4th - confusion, dimension door.
Equipment
Wasps – four +1 distance returning daggers (73,208gp)
Bracelets of Ironheart (as bracers of armor +3, 9,000gp)
Warding Word (ring of protection +2, 8,000gp)
Heward's Handy Haversack (2,000gp)
wand of magic missile (5th level, 3,750gp)
wand of detect secret doors (750gp)
Luck's Favor (cloak of resistance +2, as necklace, 4,000gp)
Bag of Holding III (7,400gp)
Carpet of Flying (5x5, 20,000gp)
Silken gloves of dexterity +4 (16,000gp)
Amulet of health +2 (4,000gp)
Belt of Many Pockets (11,000gp, Tome and Blood)
Ring gates (40,000gp)
Bedroll 5sp
Acid (5 flasks) 50gp
Alchemist's fire (3 flasks) 60gp
MW thieves' tools 300gp
Waterskin 1gp
50 ft. silk rope 10gp
Silver dagger 20gp
Paper (10 sheets) 4gp
Ink (two vials) 16gp
Inkpen 1gp
Trail rations (20 days worth) 10gp
Belt pouch 1gp
Courtier's outfit with jewelry 80gp
Money
2,638gp, 5sp
Note – Atiya uses some of her money to pay informants and bribes each month.
Layla, mouse familiar: Fine magical beast; HD 12: hp 44; Init +0; Spd 10 ft., climb 10 ft.; AC 19, touch 18, flat-footed 19; Base Atk +0; Grp -21; Atk --; Full Atk --; Space/Reach 1/2 ft./0 ft.; SA --; SQ scent, deliver touch spells, improved evasion, speak with master, Alertness, share spells, empathic link, speak with master, speak with animals of kind; AL CN; SV Fort +4, Ref +8, Will +9; Str 11, Dex 11, Con 13, Int 10, Wis 12, Cha 10.
Skills and Feats: Balance +8, Climb +10, Hide +20, Move Silently +15; Alertness.
Layla is a small brown mouse that stays in Atiya’s pocket nearly all the time. Occasionally she will poke her head out and run of Atiya’s sleeve to sit on her shoulder.
Appearance: Atiya is an elegant woman with a long fall of night-black hair and eyes like warm amber. She moves with a fluid grace in her robes of dark rose and gold, and those that see her on the street often comment on the way she holds herself and moves.
When she’s at work, however, she will wear the clothing of a man, particularly a beggar, both to facilitate movement and to remain anonymous.
Personality: Atiya is very fond of wealth and also of challenge. She once stole Ala’Kamal’s current favorite harem-girl for five full days before returning her, unharmed, to the harem. The girl claims to remember nothing. Atiya is very commanding in the presence of other thieves, using her formidable reputation and skill to overcome her cultural handicap of being female.
Background: Atiya was born the daughter of a beggar, a position that held bleak prospects for the future. The most one could look forward to was a short, miserable life followed by a hopefully happier rebirth after death. Atiya could feel the genie blood in her veins, and while her parents had ignored it to try to gain the favor of the spirits, Atiya seized the power and used it to leave her station in life.
Her ability to change form, go invisible, and converse with animals made her an excellent potential thief. Right from the beginning, she went for the jobs considered for experts. Unlike other young thieves, she wasn’t going to spend her time stealing purses in the market and get her hand cut off for it. Using her ability to go unseen and her own magical abilities to change her face, she would disguise herself as a servant and ransack merchant’s and noble’s bedrooms for gold and jewelry.
Within a year she had made an excellent reputation. With this confidence in mind, she tracked down members of the famed thieves’ guild known as The Lost. They were known to be masters of silence, and cat burglars without peer. Her audacity won over the heart of the current aged Guildmaster, and he taught Atiya everything he knew. When he died, Atyia took over control of the guild with an iron fist.
It took a few assassinations in the beginning to assert her position over those thieves with more seniority, but her skill and luck eventually won them over. Atiya has been the Guildmaster of The Lost for nearly thirty years, and has proven to be a skillful and wary thief. Those looking to join The Lost must be certain of their skill, for Atiya won’t accept anyone who is less than perfect.
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