Our Pathfinder group is shifting around slightly with regards to the makeup of the PCs, and it seems like we'll have a mostly stealthy bent (two rogues, a sorcerer who can sneak, and a summoner).
While reading through the discussion going on in General D on wizards and the knock spell (among other things), I got to thinking what sort of mid- to high-level protections and safeguards a team of thieves might encounter on a heist.
Imagine a metropolis, standard PF assumptions on magic and such (save that there are not a lot of super high level mages in our campaign); a manor owned by... let's say a 12th level wizard and whoever works for him. How would he safeguard his abode? His stuff? How could it be thwarted?
Just looking for some random ideas. I figure our thieves should have some sort of “playbook” when dealing with situations like this, and getting a solid idea of just what a wizard is able to do to lock himself down is a start.