Falling Icicle
Adventurer
I made a 4th edition paragon path based upon the Hellfire Warlock prestige class, found here: Fiendish Codex II Excerpts
Feedback appreciated, as always.
Hellfire Warlock
“It is not the weapon that is evil, but the wielder.” – Galena Todrik, hellfire warlock
Prerequisite: Warlock class, infernal pact
Hellfire Blast (11th level): Whenever you use eldritch blast, you can change it into a hellfire blast. A hellfire blast deals fire damage plus an additional 2d6 fire damage. Since hellfire burns hotter than any fire, this fire damage ignores any resistance or immunity a target has to fire, but vulnerability to fire still applies.
Invoking hellfire comes with a price. The diabolical forces behind the power of hellfire demand part of your own essence in exchange for this granted power. Each time you use this effect, you suffer 1d6 backlash damage, which can’t be reduced or avoided in any way (other than Hellfire Action, below), but can be healed normally. At 21st level, the bonus damage increases to 4d6 and the backlash damage you suffer increases to 2d6 damage.
Hellfire Action (11th level): When you spend an action point to take an extra action, you do not suffer the backlash damage from using hellfire blast, hellfire infusion or hellfire shield until the start of your next turn.
Hellfire Infusion (16th level): You can imbue any of your arcane attack powers with hellfire, including arcane powers invoked from magic items such as wands. A hellfire-infused power deals an extra 2d6 fire damage to all targets, and all of the spell’s damage is fire damage (in addition to any other damage type the spell has, if any). This fire damage ignores any resistance or immunity a target has to fire, but vulnerability to fire still applies. This effect applies only to the initial attack, not to ongoing damage or other effects. If a power allows you to repeat the attack in later turns, you can use this effect again, but must pay the backlash cost each time you use it. This ability can’t be used with hellfire blast.
Like hellfire blast, invoking this effect comes with a price in your own life essence. Each time you use this effect, you suffer 1d6 backlash damage, which can’t be reduced or avoided in any way (other than Hellfire Action, above), but can be healed normally. At 21st level, the bonus damage increases to 4d6 and the backlash damage you suffer increases to 2d6 damage.
Brimstone Blast – Hellfire Warlock Attack 11
You hurl a jet of fiery embers at your foe, igniting him in flames.
Encounter * Arcane, Fire, Implement
Standard Action – Ranged 10
Target: One creature
Attack: Constitution vs. Reflex
Hit: 2d8 + Constitution modifier fire damage and the target takes ongoing 10 fire damage (save ends).
Hellfire Shield – Hellfire Warlock Utility 12
You call upon hellfire to surround yourself in a protective barrier.
At-Will * Arcane, Fire, Implement
Immediate Interrupt – Personal
Trigger: You are hit by a melee attack
Effect: Whenever someone hits you with a melee attack, you can, as an immediate interrupt, retaliate against that enemy with a hellfire blast (see above). You suffer the backlash damage for invoking that ability, as normal.
Fury of the Nine Hells – Hellfire Warlock Attack 20
You open a conduit through yourself directly to the source of hellfire, consuming your enemies in a terrible conflagration – and maybe yourself with them.
Daily * Arcane, Fire, Implement
Standard Action – Close burst 1
Target: Each enemy in burst
Attack: Constitution vs. Reflex
Hit: 4d8 + Constitution modifier fire damage.
Miss: Half damage.
Sustain Standard: Each time you sustain this power, the size of the burst increases by 1 square in all directions and you repeat the attack. You suffer 2d6 backlash damage each time you sustain this power. This damage can’t be reduced or avoided in any way (other than Hellfire Action, above), but can be healed normally.
Feedback appreciated, as always.
Hellfire Warlock
“It is not the weapon that is evil, but the wielder.” – Galena Todrik, hellfire warlock
Prerequisite: Warlock class, infernal pact
Hellfire Blast (11th level): Whenever you use eldritch blast, you can change it into a hellfire blast. A hellfire blast deals fire damage plus an additional 2d6 fire damage. Since hellfire burns hotter than any fire, this fire damage ignores any resistance or immunity a target has to fire, but vulnerability to fire still applies.
Invoking hellfire comes with a price. The diabolical forces behind the power of hellfire demand part of your own essence in exchange for this granted power. Each time you use this effect, you suffer 1d6 backlash damage, which can’t be reduced or avoided in any way (other than Hellfire Action, below), but can be healed normally. At 21st level, the bonus damage increases to 4d6 and the backlash damage you suffer increases to 2d6 damage.
Hellfire Action (11th level): When you spend an action point to take an extra action, you do not suffer the backlash damage from using hellfire blast, hellfire infusion or hellfire shield until the start of your next turn.
Hellfire Infusion (16th level): You can imbue any of your arcane attack powers with hellfire, including arcane powers invoked from magic items such as wands. A hellfire-infused power deals an extra 2d6 fire damage to all targets, and all of the spell’s damage is fire damage (in addition to any other damage type the spell has, if any). This fire damage ignores any resistance or immunity a target has to fire, but vulnerability to fire still applies. This effect applies only to the initial attack, not to ongoing damage or other effects. If a power allows you to repeat the attack in later turns, you can use this effect again, but must pay the backlash cost each time you use it. This ability can’t be used with hellfire blast.
Like hellfire blast, invoking this effect comes with a price in your own life essence. Each time you use this effect, you suffer 1d6 backlash damage, which can’t be reduced or avoided in any way (other than Hellfire Action, above), but can be healed normally. At 21st level, the bonus damage increases to 4d6 and the backlash damage you suffer increases to 2d6 damage.
Brimstone Blast – Hellfire Warlock Attack 11
You hurl a jet of fiery embers at your foe, igniting him in flames.
Encounter * Arcane, Fire, Implement
Standard Action – Ranged 10
Target: One creature
Attack: Constitution vs. Reflex
Hit: 2d8 + Constitution modifier fire damage and the target takes ongoing 10 fire damage (save ends).
Hellfire Shield – Hellfire Warlock Utility 12
You call upon hellfire to surround yourself in a protective barrier.
At-Will * Arcane, Fire, Implement
Immediate Interrupt – Personal
Trigger: You are hit by a melee attack
Effect: Whenever someone hits you with a melee attack, you can, as an immediate interrupt, retaliate against that enemy with a hellfire blast (see above). You suffer the backlash damage for invoking that ability, as normal.
Fury of the Nine Hells – Hellfire Warlock Attack 20
You open a conduit through yourself directly to the source of hellfire, consuming your enemies in a terrible conflagration – and maybe yourself with them.
Daily * Arcane, Fire, Implement
Standard Action – Close burst 1
Target: Each enemy in burst
Attack: Constitution vs. Reflex
Hit: 4d8 + Constitution modifier fire damage.
Miss: Half damage.
Sustain Standard: Each time you sustain this power, the size of the burst increases by 1 square in all directions and you repeat the attack. You suffer 2d6 backlash damage each time you sustain this power. This damage can’t be reduced or avoided in any way (other than Hellfire Action, above), but can be healed normally.
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