AbdulAlhazred
Legend
I certainly won't argue with you as to what the OGL 'promises' in terms of compatibility, but if one participant walls off their stuff, why should I engage with them and give mine to them? I don't need OGL to make some mechanics available to me, you CANNOT COPYRIGHT THAT. Its the terminology and interoperability of stuff that ACTUALLY matters, so what you would be doing by not putting your spell names in OGC is BEING A DICK.From my own perpective, I don't really see this as a problem, because I've understood the OGL worked like that since shortly after it was first published. That's a part of the agreement, and not some loophole someone has discovered and is attempting to use years later. One of my own first thoughts were that I could claim my spell names are PI, allowing the reuse of the mechanics but not the names themselves, if I didn't want people making something compatible with my work.
The OGL does not promise everything made under it will be compatible with everything else, or even imply creators have any moral responsibility to ensure that. It simply lets you contribute some game mechanics (or, really, pretty much anything you want) to a central "pool" that any other OGL licencee can draw upon. I've seen plenty of products where the only OGC was the stuff they had reused, and honestly don't see any real problem with that because I've never read the license to imply that was a requirement. Much of the reason for this is because the d20 Trademark License did specifically require that you have a specific amount of Open Game Content, so anyone who was there at the beginning and read the both alongside one another could notice the omission of such things in one and the inclusion in the other.
I don't see this as a flaw. I see it as a reason why multiple types of license exist, to suit the needs of the person releasing material under them. If someone chooses to use the CC license, then yes,they have to grant those extra rights. The choice, however, needs to be the original creator's.
I am far more concerned with holding people to the license they have chosen to agree to (mainly WotC), than with an ideal of "everyone working together". I like the idea of the latter, but I'm going to be far more judgemental over people with the former.
And now I will say, this is exactly what Open Source was intended to create, was a situation where people didn't get to be dicks this way. Where everyone got to share in the mutually interoperable and infinitely recombinable and reusable stuff that was effectively shared by the community as a whole. CC, the GPL, these open licenses don't just allow us to make completely separate things and crib a bit off each other. They allow us all to contribute to ONE THING, and to make entirely new things where the new things can incorporate large parts of the old things WHOLE CLOTH.
This is how the Apache Web Server could be made, it was entirely based on the code in the NCSA web server. It was a completely new, parallel (and competing) thing that improved on and extended the previous thing, but didn't need to reinvent stuff. It was a drop in replacement too.
And for me, in my Open purist mode, this is the great flaw of the OGL is, I can create a derivative work and effectively exclude it from the community. Its not an open license AT ALL in fact! Rather the opposite as it allows me to effectively close off further development. It is, at best, similar to the BSD 3-clause license in the software world. This is not terrible, but we can aspire to a more open community, and still make money.
Heck, I would argue that, in this mostly kickstarter and "pay what you want" driven RPG publishing world, that the best possible community would be a totally open one! Let people's reward be based on the quality of their vision and what people like, not on whether I can take your stuff and make money off it without giving back.