smootrk
First Post
I would not grant AC bonus for helms, as they are essential parts of a true set of armour. However, I would allow for some magics to be placed upon the helm separately from the 'armour' slot. The most appropriate magics would still be protective in nature, like resistance (as the ring), a special armour enhancement bonus that stacks with the actual armour (or bracers of armour, robes, etc.), energy resistances, or detection qualities. There are obviously more effects that can be added to this list, but the majority should espouse the protective headgear nature.
I don't particularly think the Crit Resistance quality works well IMO. I study martial arts and while the head is a very good target in general... there are many many more 'vital' spots that can be attacked... so regular armour should have resistances as well if this mechanic is used. I think it is better to assign other qualities, particularly magical effects.
I don't particularly think the Crit Resistance quality works well IMO. I study martial arts and while the head is a very good target in general... there are many many more 'vital' spots that can be attacked... so regular armour should have resistances as well if this mechanic is used. I think it is better to assign other qualities, particularly magical effects.