Ashrum the Black
Explorer
Okay folks, I'd love to pick your brains. I've posted this over at the RBDM forum, so Ithought I'd cross post it here and see what kinds of answers I get. I've run into a dilemma of sorts with my players. They're playing in my arcana evolved homebrew and they each have a thirty page brief on the world as they know it. Now, I don't expect them to have read the entire brief, heck I don't expect much beyond them just skimming the parts that pertain to their character really. But they have it so they can't say I didn't tell them.
As the campaign has been progressing (a year and a half strong) I have been slowly feeding them tidbits of information in the form of books they've found. These books have hinted at great treasures, and bits of added history that flesh out what they already know. Including who the BBEG's are and what they may be after.
But they never seem to sit down with all the book handouts, and just look them all over. These aren't more than a page in length each, and some of them are much less. I don't want to spoon feed them the information, or have a NPC just tell them, but I hate to see them floundering around like they have no idea what's going on in the world.
How do some of you folks pass along information to the PC's that you want them to figure out on their own? I just can't seem to engage them. Last session they finally nailed some pirates they'd been after for over four months of real time. They found them in an underground location with some rather nasty drow-like humanoids. They had fought the drow knockoff creature before and knew them to be nasty, but had also allied with them for a time. They never once asked why the pirates were there. What was the connection? Or even, what their once allies were doing with the demon giant they were also after or why they all seemed interested.
I've created history tomes, rhyming prophesy, and had NPC tell them dire portents, but they never seem to want to get beyond the surface of what is going on. Maybe I should just except that they seem to want to be pointed at the villains and then let loose. But I want more as DM.
Help?
-Ashrum
As the campaign has been progressing (a year and a half strong) I have been slowly feeding them tidbits of information in the form of books they've found. These books have hinted at great treasures, and bits of added history that flesh out what they already know. Including who the BBEG's are and what they may be after.
But they never seem to sit down with all the book handouts, and just look them all over. These aren't more than a page in length each, and some of them are much less. I don't want to spoon feed them the information, or have a NPC just tell them, but I hate to see them floundering around like they have no idea what's going on in the world.
How do some of you folks pass along information to the PC's that you want them to figure out on their own? I just can't seem to engage them. Last session they finally nailed some pirates they'd been after for over four months of real time. They found them in an underground location with some rather nasty drow-like humanoids. They had fought the drow knockoff creature before and knew them to be nasty, but had also allied with them for a time. They never once asked why the pirates were there. What was the connection? Or even, what their once allies were doing with the demon giant they were also after or why they all seemed interested.
I've created history tomes, rhyming prophesy, and had NPC tell them dire portents, but they never seem to want to get beyond the surface of what is going on. Maybe I should just except that they seem to want to be pointed at the villains and then let loose. But I want more as DM.
Help?
-Ashrum